Deck 3.3


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Bad

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Heal Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Skeleton Dragons Royal Giant Prince

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Firecracker

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Royal Giant Prince
Giant Snowball Skeletons Skeleton Dragons
Zap Skeletons Prince
Barbarian Barrel Skeletons Firecracker Heal Spirit
The Log Skeletons Heal Spirit Prince
Earthquake
Arrows Firecracker Skeleton Dragons Heal Spirit
Royal Delivery Skeletons Firecracker Skeleton Dragons Heal Spirit
Fireball Firecracker Skeleton Dragons
Poison Firecracker Skeleton Dragons
Lightning Skeleton Dragons Prince
Rocket Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Heal Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Heal Spirit Fireball The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Heal Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeletons The Log Firecracker Fireball Skeleton Dragons Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Skeletons The Log Firecracker

Synergies   2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + Royal Giant The Log
Firecracker +
Heal Spirit + Royal Giant Prince
The Log + Royal Giant Fireball Prince
+ The Log Heal Spirit
+ Fireball The Log Heal Spirit
+
+

Counters   37 86

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log Firecracker Fireball
The Log Fireball Skeleton Dragons Firecracker
Fireball Skeleton Dragons Firecracker The Log
Royal Giant Fireball Prince
Skeleton Dragons The Log Firecracker Fireball
Fireball Skeleton Dragons Firecracker
Firecracker Fireball Prince The Log
Skeletons The Log Prince
Prince Skeletons The Log
The Log
Firecracker Fireball Skeletons
The Log Skeletons Fireball
Prince
Skeletons Prince
Skeletons Prince Fireball The Log
Prince The Log Skeletons
Skeletons Prince The Log Fireball
Royal Giant Skeleton Dragons The Log Fireball Skeletons
Fireball Firecracker
Fireball Firecracker The Log
Prince
Fireball
Prince Skeletons
Fireball Royal Giant The Log Skeleton Dragons Firecracker
Prince Fireball The Log
Fireball The Log
Fireball
Royal Giant Fireball The Log Firecracker Skeleton Dragons
Fireball
Fireball The Log Prince
The Log Firecracker Fireball Skeleton Dragons Skeletons
Fireball The Log Firecracker Skeletons
Skeleton Dragons The Log Firecracker Skeletons
Fireball The Log
Firecracker
Firecracker Fireball Skeletons
The Log Prince
Skeletons Prince The Log
The Log Firecracker Fireball
Fireball
Prince Firecracker
Prince The Log
Firecracker Fireball
Prince
Prince Skeletons
Royal Giant Prince
Prince
Skeletons The Log
Prince
Prince The Log Skeletons
Fireball The Log Firecracker Skeletons Skeleton Dragons
Prince Skeletons
Prince Skeletons
Prince Skeletons
Fireball Prince The Log
Firecracker Fireball
Firecracker Fireball Skeletons
Fireball Prince
The Log Prince Fireball
Prince The Log
Firecracker Skeleton Dragons The Log
Skeletons Prince
Fireball Firecracker
Prince

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Firecracker Fireball
The Log Skeletons
The Log Firecracker Skeletons
The Log Firecracker
Skeleton Dragons Fireball Firecracker
The Log Firecracker Skeletons
Fireball The Log Firecracker
Skeletons Prince Firecracker
Firecracker Skeleton Dragons Fireball
Fireball Prince The Log Firecracker
Fireball Royal Giant
Skeleton Dragons Fireball Firecracker
Prince Royal Giant
The Log Firecracker
Prince Skeletons
Royal Giant Fireball The Log
Fireball Prince Firecracker Royal Giant
Fireball Royal Giant
Prince Skeletons
The Log Fireball
Prince Firecracker Fireball