Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Ice Golem Battle Ram Prince Bandit

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Prince Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Firecracker Bandit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Battle Ram Prince Bandit
Giant Snowball Skeleton Dragons Battle Ram
Zap Firecracker Battle Ram Prince Bandit
Barbarian Barrel Firecracker Battle Ram Bandit
The Log Firecracker Battle Ram Prince Bandit
Earthquake Firecracker
Arrows Firecracker Skeleton Dragons
Royal Delivery Firecracker Skeleton Dragons Battle Ram Prince Bandit
Fireball Firecracker Skeleton Dragons Battle Ram Bandit
Poison Firecracker Skeleton Dragons
Lightning Skeleton Dragons Ice Golem Battle Ram Prince Bandit
Rocket Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Skeleton Dragons Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Skeleton Dragons Ice Golem Fireball

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Zap Bandit Firecracker Fireball Battle Ram Skeleton Dragons Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Zap Bandit Firecracker

Synergies   6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit + Battle Ram Ice Golem Zap
Fireball + Zap
Firecracker + Zap Ice Golem
Ice Golem + Bandit Firecracker Zap Skeleton Dragons
+ Zap Battle Ram
+ Bandit Zap Prince
+ Ice Golem Zap
+ Fireball Firecracker Ice Golem Prince Battle Ram Bandit Skeleton Dragons

Counters   46 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball
Fireball Bandit Ice Golem Firecracker Prince
Firecracker Ice Golem Zap Fireball
Zap Ice Golem Firecracker Fireball Skeleton Dragons
Fireball Firecracker Bandit Skeleton Dragons
Ice Golem Fireball Prince Battle Ram
Skeleton Dragons Firecracker Fireball
Ice Golem Firecracker Skeleton Dragons Fireball
Fireball Ice Golem Skeleton Dragons Zap Firecracker
Fireball Prince Firecracker Ice Golem
Prince
Ice Golem Battle Ram Prince
Zap Firecracker Ice Golem Fireball
Bandit Zap Ice Golem Fireball
Prince
Bandit Ice Golem Prince
Ice Golem Bandit Prince Fireball
Bandit Prince
Ice Golem
Bandit Zap Fireball Prince
Ice Golem Fireball Bandit Skeleton Dragons Battle Ram
Fireball Firecracker
Firecracker Fireball Bandit Battle Ram Prince
Fireball Firecracker Zap
Prince
Fireball
Prince
Fireball Skeleton Dragons Battle Ram Firecracker Ice Golem
Zap Battle Ram Fireball Ice Golem
Prince Bandit Ice Golem Fireball
Fireball
Fireball
Skeleton Dragons Battle Ram Fireball Firecracker
Fireball Ice Golem
Fireball Zap Prince
Ice Golem Zap Firecracker Fireball Skeleton Dragons
Fireball Zap Firecracker
Firecracker Ice Golem Skeleton Dragons
Ice Golem Zap Fireball
Ice Golem Firecracker
Firecracker Fireball Bandit
Bandit Ice Golem Zap Prince
Zap Bandit Prince Ice Golem
Bandit Fireball Firecracker Ice Golem
Zap Fireball
Prince Firecracker Ice Golem Bandit
Ice Golem Bandit Prince
Firecracker Fireball
Prince Ice Golem Bandit
Ice Golem Prince Bandit
Ice Golem Prince Battle Ram
Prince
Ice Golem Battle Ram
Prince
Prince
Ice Golem Bandit Prince
Bandit Fireball Ice Golem Skeleton Dragons Firecracker
Ice Golem Battle Ram Bandit Prince Zap
Zap Prince Bandit
Prince Bandit Ice Golem
Fireball Ice Golem Zap Prince
Ice Golem Bandit Firecracker Fireball Zap
Zap Fireball Ice Golem Firecracker
Ice Golem Fireball Bandit Prince
Fireball Ice Golem Prince Bandit
Zap Prince
Ice Golem Skeleton Dragons Firecracker Zap
Zap Prince Ice Golem
Firecracker Zap Fireball Ice Golem
Ice Golem Prince Bandit

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Fireball Ice Golem Firecracker
Bandit Ice Golem
Zap Ice Golem Firecracker Bandit
Zap Ice Golem Bandit Firecracker
Skeleton Dragons Ice Golem Zap Firecracker Fireball
Ice Golem Zap Firecracker
Fireball Ice Golem Firecracker Bandit
Bandit Firecracker Prince Ice Golem
Fireball Firecracker Skeleton Dragons Ice Golem
Fireball Ice Golem Battle Ram
Prince Battle Ram Ice Golem
Firecracker
Bandit Prince
Fireball Ice Golem Bandit Battle Ram Zap
Fireball Bandit Firecracker Prince
Fireball Skeleton Dragons Prince Firecracker Bandit