My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Mini P.E.K.K.A Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Heal Spirit Royal Hogs Hunter Magic Archer
The Log
Heal Spirit Mini P.E.K.K.A Royal Hogs Hunter
Earthquake
Royal Hogs
Arrows
Heal Spirit Royal Hogs
Royal Delivery
Heal Spirit Mini P.E.K.K.A Royal Hogs Hunter Magic Archer
Fireball
Royal Hogs Hunter Magic Archer
Poison
Royal Hogs Hunter Magic Archer
Lightning
Ice Golem Mini P.E.K.K.A Hunter Magic Archer
Rocket
Royal Hogs Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Hunter The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Earthquake Hunter Mini P.E.K.K.A Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Ice Golem The Log Earthquake

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Royal Hogs Hunter The Log Mini P.E.K.K.A
Heal Spirit
Royal Hogs Hunter Mini P.E.K.K.A
Hunter
Earthquake Heal Spirit Ice Golem Mini P.E.K.K.A
Ice Golem
Hunter Mini P.E.K.K.A Magic Archer Royal Hogs
The Log
Earthquake Mini P.E.K.K.A Magic Archer Royal Hogs
Mini P.E.K.K.A
Earthquake Heal Spirit Hunter Ice Golem The Log Magic Archer Royal Hogs
Magic Archer
Ice Golem The Log Mini P.E.K.K.A Royal Hogs
Royal Hogs
Earthquake Heal Spirit Ice Golem The Log Mini P.E.K.K.A Magic Archer

Defense Synergies 1 11

Earthquake
Ice Golem The Log Mini P.E.K.K.A
Heal Spirit
Hunter
Ice Golem The Log Mini P.E.K.K.A
Ice Golem
Earthquake Hunter The Log Mini P.E.K.K.A Magic Archer
The Log
Mini P.E.K.K.A Earthquake Hunter Ice Golem Magic Archer
Mini P.E.K.K.A
The Log Earthquake Hunter Ice Golem Magic Archer
Magic Archer
Ice Golem The Log Mini P.E.K.K.A
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem The Log Magic Archer
Hunter Mini P.E.K.K.A The Log
Hunter Mini P.E.K.K.A
Hunter Mini P.E.K.K.A
Earthquake The Log Mini P.E.K.K.A
The Log Earthquake Hunter Magic Archer
Hunter Magic Archer
Earthquake Ice Golem The Log Magic Archer
Hunter Mini P.E.K.K.A
Hunter Ice Golem Mini P.E.K.K.A
Earthquake Hunter Ice Golem The Log Magic Archer
Hunter Magic Archer
Hunter Mini P.E.K.K.A Earthquake The Log
Earthquake Hunter The Log Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Hunter
Hunter The Log Mini P.E.K.K.A
Hunter Mini P.E.K.K.A
Hunter The Log Magic Archer
Earthquake Hunter The Log Ice Golem Magic Archer
Mini P.E.K.K.A Hunter
Earthquake Hunter The Log Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem
Hunter Ice Golem The Log Mini P.E.K.K.A Magic Archer
Hunter Ice Golem The Log Mini P.E.K.K.A
Hunter Mini P.E.K.K.A Ice Golem The Log
Hunter Mini P.E.K.K.A
Hunter Ice Golem Magic Archer
Mini P.E.K.K.A Hunter Ice Golem
Mini P.E.K.K.A Hunter
Ice Golem The Log Mini P.E.K.K.A Magic Archer
Hunter Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Hunter Ice Golem
Magic Archer
Hunter Ice Golem The Log Mini P.E.K.K.A Magic Archer
Earthquake Hunter Ice Golem The Log Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Ice Golem The Log
The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Ice Golem The Log
Earthquake The Log Magic Archer
Hunter Ice Golem Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Hunter Ice Golem Magic Archer
The Log
Mini P.E.K.K.A
Earthquake The Log Magic Archer
Magic Archer
Earthquake Hunter Ice Golem The Log Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem The Log Magic Archer
Earthquake Hunter The Log Magic Archer
Earthquake Magic Archer The Log
Earthquake
Mini P.E.K.K.A
Earthquake Hunter The Log Mini P.E.K.K.A Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Earthquake The Log
Earthquake Ice Golem The Log Hunter Magic Archer
The Log Earthquake Hunter Magic Archer
The Log Magic Archer
The Log Magic Archer
Hunter Ice Golem Magic Archer
Mini P.E.K.K.A
Earthquake Hunter The Log Magic Archer
Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer
Hunter Magic Archer
The Log
Hunter Mini P.E.K.K.A Magic Archer
The Log Earthquake Ice Golem Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: