My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Baby Dragon Electro Dragon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion Baby Dragon Electro Dragon
Zap
Skeletons Goblin Giant
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Baby Dragon Electro Dragon Electro Wizard
Fireball
Mega Minion Baby Dragon Electro Dragon Electro Wizard
Poison
Mega Minion Electro Dragon Electro Wizard
Lightning
Mega Minion Baby Dragon Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Baby Dragon Electro Wizard Electro Dragon Goblin Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Mega Minion Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Goblin Giant Mega Minion Zap Electro Dragon Electro Wizard
Goblin Giant
Mega Minion Zap Baby Dragon Electro Dragon Electro Wizard
Mega Minion
Goblin Giant Zap Baby Dragon
Rocket
Skeletons
Zap
Goblin Giant Mega Minion Electro Wizard Baby Dragon Electro Dragon
Electro Dragon
Baby Dragon Goblin Giant Zap
Electro Wizard
Zap Baby Dragon Goblin Giant

Defense Synergies 3 12

Baby Dragon
Mega Minion Skeletons Zap Electro Dragon
Goblin Giant
Zap Electro Wizard
Mega Minion
Zap Baby Dragon Skeletons Electro Wizard
Rocket
Skeletons
Baby Dragon Mega Minion Zap Electro Dragon Electro Wizard
Zap
Goblin Giant Mega Minion Electro Wizard Baby Dragon Skeletons Electro Dragon
Electro Dragon
Baby Dragon Skeletons Zap Electro Wizard
Electro Wizard
Zap Goblin Giant Mega Minion Skeletons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Goblin Giant Mega Minion Zap Electro Dragon Electro Wizard
Mega Minion Skeletons Zap Electro Dragon Electro Wizard
Rocket Mega Minion Skeletons Electro Dragon Electro Wizard
Mega Minion Skeletons Electro Dragon Electro Wizard
Rocket
Baby Dragon Mega Minion Skeletons Zap Electro Dragon Electro Wizard
Mega Minion Rocket Electro Wizard Baby Dragon Zap Electro Dragon
Rocket Baby Dragon Goblin Giant Zap Electro Dragon Electro Wizard
Skeletons
Skeletons Electro Wizard
Electro Wizard Baby Dragon Goblin Giant Mega Minion Skeletons Zap Electro Dragon
Mega Minion Baby Dragon Zap Electro Dragon Electro Wizard
Rocket Skeletons Zap Electro Dragon Electro Wizard
Rocket Baby Dragon Mega Minion Zap Electro Dragon Electro Wizard
Electro Wizard
Rocket Zap Electro Wizard
Skeletons Electro Dragon Electro Wizard
Baby Dragon Mega Minion Zap Electro Dragon Electro Wizard
Baby Dragon Zap Mega Minion Electro Dragon Electro Wizard
Electro Wizard
Baby Dragon Goblin Giant Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Electro Wizard
Electro Wizard Baby Dragon Mega Minion Rocket Zap Electro Dragon
Goblin Giant Rocket Skeletons Zap Electro Dragon Electro Wizard
Rocket Goblin Giant Zap Electro Wizard
Goblin Giant Skeletons
Rocket Baby Dragon Goblin Giant Skeletons Zap Electro Dragon Electro Wizard
Rocket Goblin Giant Mega Minion Skeletons Electro Wizard
Goblin Giant
Rocket Zap Electro Dragon Electro Wizard Baby Dragon Mega Minion Skeletons
Goblin Giant Mega Minion Skeletons
Mega Minion Electro Dragon
Rocket Goblin Giant Zap Electro Wizard
Rocket Goblin Giant Skeletons
Baby Dragon Electro Dragon
Electro Dragon Electro Wizard Baby Dragon Goblin Giant Mega Minion Rocket Skeletons Zap
Baby Dragon Mega Minion Zap Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Rocket Electro Dragon
Baby Dragon Zap Electro Dragon Electro Wizard
Rocket Baby Dragon Goblin Giant Electro Dragon
Rocket
Rocket Baby Dragon Zap
Baby Dragon Goblin Giant Mega Minion Rocket Zap Electro Dragon
Baby Dragon
Baby Dragon Zap Electro Dragon
Zap Electro Dragon
Rocket Electro Dragon Electro Wizard
Rocket Zap Electro Dragon Electro Wizard
Baby Dragon Rocket Zap Electro Dragon
Rocket Baby Dragon
Baby Dragon Rocket Electro Dragon
Baby Dragon Zap
Rocket Baby Dragon Zap Electro Dragon
Baby Dragon Rocket Electro Dragon
Rocket
Rocket
Rocket Baby Dragon Mega Minion Zap Electro Dragon Electro Wizard
Rocket Baby Dragon Zap Electro Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Zap Electro Dragon
Zap Baby Dragon Electro Dragon
Mega Minion
Baby Dragon Zap Electro Dragon Electro Wizard
Baby Dragon Zap Electro Dragon
Rocket Baby Dragon Zap
Baby Dragon Zap Electro Dragon Electro Wizard
Rocket Zap Electro Dragon Electro Wizard Mega Minion
Mega Minion
Rocket Zap Electro Dragon
Rocket Zap Electro Dragon Electro Wizard
Rocket
Zap Electro Wizard Rocket Electro Dragon
Rocket Baby Dragon Mega Minion Zap Electro Dragon Electro Wizard
Baby Dragon Mega Minion Rocket Electro Dragon Electro Wizard
Baby Dragon Zap Electro Dragon
Rocket Zap
Mega Minion Electro Dragon
Zap Electro Dragon Baby Dragon Rocket Electro Wizard
Rocket Zap Electro Dragon Electro Wizard
Electro Dragon Baby Dragon Goblin Giant Rocket Zap Electro Wizard

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