Deck 2.6


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ice Golem

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Firecracker Ice Golem Mini P.E.K.K.A Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Bats Hog Rider
Giant Snowball Skeletons Bats Hog Rider
Zap Skeletons Bats
Barbarian Barrel Skeletons Firecracker
The Log Skeletons
Earthquake
Arrows Bats Firecracker
Royal Delivery Skeletons Bats Firecracker Hog Rider
Fireball Firecracker
Poison Bats Firecracker
Lightning Mini P.E.K.K.A
Rocket Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem Earthquake

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Bats Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Giant Snowball Earthquake Firecracker Hog Rider Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Ice Golem Giant Snowball

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Hog Rider Skeletons Ice Golem Mini P.E.K.K.A
Earthquake + Giant Snowball Hog Rider
Firecracker + Ice Golem
Hog Rider + Skeletons Ice Golem Bats Mini P.E.K.K.A Giant Snowball Earthquake
+ Hog Rider Firecracker Skeletons Bats
+ Hog Rider Bats
+ Hog Rider Ice Golem Bats
+ Hog Rider Earthquake

Counters   32 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Firecracker Bats Ice Golem Giant Snowball
Giant Snowball Ice Golem Firecracker Earthquake
Firecracker
Mini P.E.K.K.A Earthquake Ice Golem Hog Rider Bats
Mini P.E.K.K.A Ice Golem Firecracker Giant Snowball
Ice Golem Giant Snowball Firecracker
Ice Golem Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Bats Skeletons
Mini P.E.K.K.A Ice Golem Skeletons
Giant Snowball
Skeletons Bats Giant Snowball Firecracker Ice Golem
Skeletons Ice Golem
Mini P.E.K.K.A
Mini P.E.K.K.A Bats Ice Golem Skeletons
Skeletons Mini P.E.K.K.A Bats Ice Golem
Mini P.E.K.K.A Skeletons Bats
Ice Golem Bats
Mini P.E.K.K.A Giant Snowball Skeletons
Earthquake Ice Golem Skeletons Hog Rider
Bats Firecracker
Giant Snowball Firecracker
Mini P.E.K.K.A Bats
Earthquake
Mini P.E.K.K.A Skeletons Bats
Ice Golem Hog Rider Earthquake Firecracker
Mini P.E.K.K.A Ice Golem
Mini P.E.K.K.A Giant Snowball
Earthquake
Earthquake Firecracker
Ice Golem
Giant Snowball Earthquake
Giant Snowball Earthquake Ice Golem Firecracker Bats Skeletons
Earthquake Skeletons Firecracker Giant Snowball Bats
Skeletons Bats Ice Golem Giant Snowball Firecracker
Ice Golem Giant Snowball
Ice Golem Firecracker
Skeletons Firecracker
Ice Golem Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Ice Golem
Mini P.E.K.K.A Firecracker Ice Golem
Giant Snowball Bats
Bats Mini P.E.K.K.A Ice Golem Firecracker
Ice Golem Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Ice Golem
Ice Golem Mini P.E.K.K.A Skeletons
Earthquake Ice Golem Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Golem Skeletons Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Ice Golem Skeletons Bats
Giant Snowball Earthquake Ice Golem Bats Skeletons Firecracker
Ice Golem Mini P.E.K.K.A Bats Skeletons
Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons Ice Golem
Mini P.E.K.K.A Ice Golem
Giant Snowball Firecracker Ice Golem
Firecracker Skeletons Giant Snowball Ice Golem Bats
Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem
Giant Snowball Mini P.E.K.K.A
Ice Golem Firecracker Giant Snowball Bats
Mini P.E.K.K.A Ice Golem Skeletons
Ice Golem Bats Firecracker
Bats Mini P.E.K.K.A Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Giant Snowball Bats Ice Golem Firecracker Earthquake
Skeletons Earthquake Bats Ice Golem
Firecracker Giant Snowball Bats Earthquake Skeletons Ice Golem
Ice Golem Giant Snowball Firecracker Earthquake
Giant Snowball Ice Golem Bats Firecracker
Ice Golem Giant Snowball Skeletons Firecracker Mini P.E.K.K.A
Giant Snowball Ice Golem Firecracker
Mini P.E.K.K.A Ice Golem Bats Firecracker Skeletons
Firecracker Ice Golem Giant Snowball
Ice Golem Giant Snowball Bats Firecracker
Earthquake Ice Golem
Firecracker
Earthquake Ice Golem
Firecracker Giant Snowball
Mini P.E.K.K.A Skeletons
Earthquake Ice Golem
Earthquake Firecracker
Earthquake Ice Golem Bats
Mini P.E.K.K.A Ice Golem Skeletons Bats
Ice Golem
Mini P.E.K.K.A Firecracker