My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army Graveyard
Giant Snowball
Fire Spirit Skeleton Army Graveyard
Zap
Fire Spirit Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Graveyard
The Log
Fire Spirit Elite Barbarians Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Fire Spirit Skeleton Army Graveyard
Royal Delivery
Fire Spirit Elite Barbarians Skeleton Army Electro Wizard Graveyard
Fireball
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard Graveyard
Lightning
Elite Barbarians Inferno Tower Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Electro Wizard Giant Inferno Tower Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Electro Wizard

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant
Zap
Elite Barbarians Giant Electro Wizard Graveyard Fire Spirit
Elite Barbarians
Zap Fire Spirit Graveyard
Giant
Zap Graveyard Fire Spirit Electro Wizard
Inferno Tower
Skeleton Army
Electro Wizard
Zap Graveyard Giant
Graveyard
Zap Giant Electro Wizard Elite Barbarians

Defense Synergies 3 7

Fire Spirit
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Inferno Tower Skeleton Army
Elite Barbarians
Zap
Giant
Inferno Tower
Skeleton Army Electro Wizard Fire Spirit Zap
Skeleton Army
Inferno Tower Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Fire Spirit Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Zap Electro Wizard
Inferno Tower Skeleton Army Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Zap
Zap Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Zap
Inferno Tower Zap Electro Wizard
Inferno Tower Skeleton Army Fire Spirit Zap Elite Barbarians Electro Wizard
Fire Spirit Skeleton Army Zap Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Fire Spirit Zap Elite Barbarians Skeleton Army Electro Wizard
Zap Fire Spirit Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Fire Spirit Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army
Fire Spirit Zap Electro Wizard
Skeleton Army Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Tower
Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Zap
Zap Elite Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Elite Barbarians Electro Wizard
Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap
Fire Spirit Zap Electro Wizard
Fire Spirit Zap
Zap
Zap Fire Spirit
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Zap Electro Wizard
Electro Wizard
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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