My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Baby Dragon Graveyard
Zap
Tombstone Inferno Tower Graveyard
Barbarian Barrel
Tombstone Inferno Tower Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Inferno Tower Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Baby Dragon Graveyard
Fireball
Tombstone Inferno Tower Baby Dragon
Poison
Tombstone Inferno Tower Graveyard
Lightning
Tombstone Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Tornado Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Fireball Baby Dragon Freeze Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Tornado Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Graveyard Baby Dragon Freeze
Tombstone
Fireball
Zap Tornado Graveyard Baby Dragon Freeze
Inferno Tower
Tornado
Zap Fireball Baby Dragon Freeze Graveyard
Baby Dragon
Tornado Graveyard Zap Fireball
Freeze
Graveyard Zap Fireball Tornado
Graveyard
Zap Fireball Baby Dragon Freeze Tornado

Defense Synergies 2 11

Zap
Fireball Tombstone Inferno Tower Tornado Baby Dragon
Tombstone
Zap Fireball Baby Dragon
Fireball
Zap Tornado Tombstone Inferno Tower Freeze
Inferno Tower
Zap Fireball Tornado Baby Dragon
Tornado
Fireball Zap Inferno Tower Baby Dragon
Baby Dragon
Zap Tombstone Inferno Tower Tornado
Freeze
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Inferno Tower Baby Dragon
Inferno Tower Zap Tombstone
Inferno Tower Tornado Tombstone Freeze
Inferno Tower Tombstone
Tombstone Fireball Tornado
Fireball Tornado Freeze Zap Baby Dragon
Inferno Tower Tornado Zap Tombstone Fireball Baby Dragon Freeze
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Tombstone Tornado
Tornado Inferno Tower
Zap Tombstone Fireball Tornado Baby Dragon Freeze
Inferno Tower Zap Fireball Tornado Baby Dragon
Tombstone Inferno Tower Zap Fireball Freeze
Fireball Zap Tombstone Tornado Baby Dragon Freeze
Inferno Tower Tombstone
Inferno Tower Tornado Zap Fireball Freeze
Tombstone Fireball Inferno Tower Tornado
Tombstone Fireball Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Freeze Tombstone Fireball
Inferno Tower Tornado
Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Inferno Tower
Fireball Zap Baby Dragon
Tombstone Zap Inferno Tower
Zap Fireball Inferno Tower Tornado
Inferno Tower Tombstone
Fireball Zap Tornado Baby Dragon Freeze
Tombstone Fireball Inferno Tower
Inferno Tower
Zap Freeze Tombstone Fireball Inferno Tower Tornado Baby Dragon
Inferno Tower Tombstone
Tombstone Inferno Tower
Zap Fireball Tornado
Tombstone Fireball Inferno Tower
Fireball Baby Dragon
Tombstone Inferno Tower Zap Fireball Tornado Baby Dragon Freeze
Zap Fireball Inferno Tower Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Fireball Zap Baby Dragon
Fireball Zap Tornado Baby Dragon Freeze
Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon Freeze
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado Freeze
Zap Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Freeze Fireball Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon
Zap Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Tombstone Fireball Freeze
Fireball Zap Tornado Baby Dragon
Freeze
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon Freeze
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon Freeze

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