My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Mortar Battle Ram Bandit
Barbarian Barrel
Firecracker Mortar Battle Ram Bandit Electro Wizard
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Mortar Battle Ram Bandit Electro Wizard
Poison
Firecracker Mortar Electro Wizard
Lightning
Mortar Battle Ram Bandit Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Mortar Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Mortar

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Mortar Poison Bandit
Firecracker
Zap Mortar Battle Ram P.E.K.K.A Bandit
Mortar
Zap Firecracker Bandit
Battle Ram
Zap Poison Bandit Firecracker P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Battle Ram
Bandit
Battle Ram Zap Firecracker Mortar Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit

Defense Synergies 1 15

Zap
Electro Wizard Firecracker Mortar Poison P.E.K.K.A Bandit
Firecracker
Zap Mortar P.E.K.K.A Bandit Electro Wizard
Mortar
Zap Firecracker Poison Bandit Electro Wizard
Battle Ram
Poison
Zap Mortar Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Mortar Electro Wizard
Electro Wizard
Zap Firecracker Mortar Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Electro Wizard
P.E.K.K.A Zap Firecracker Mortar Bandit Electro Wizard
Mortar P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Mortar Bandit Electro Wizard
Firecracker Poison P.E.K.K.A
Zap Firecracker Bandit Electro Wizard
Electro Wizard Zap Firecracker Mortar Poison
Zap Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Mortar
Firecracker Bandit Electro Wizard
Poison Electro Wizard Zap Firecracker Bandit
Zap Firecracker Poison Electro Wizard
Mortar P.E.K.K.A Zap Bandit Electro Wizard
Zap Firecracker Mortar Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Bandit Electro Wizard
Zap Mortar P.E.K.K.A Bandit Electro Wizard
Firecracker Mortar Poison P.E.K.K.A Electro Wizard
Mortar Zap Firecracker Bandit Electro Wizard
Zap Mortar Poison Firecracker Bandit Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Firecracker Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Firecracker Mortar
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Poison Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Mortar Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit
Firecracker
Electro Wizard Zap Firecracker Mortar Poison P.E.K.K.A
Poison Zap Firecracker P.E.K.K.A Electro Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Mortar Bandit
Firecracker Mortar Poison Zap Bandit Electro Wizard
Poison Bandit
Firecracker Poison
Poison Zap Firecracker Mortar
Firecracker Poison Zap
Firecracker Mortar Poison
Poison Zap Firecracker
Poison Zap Firecracker Mortar Bandit
Poison Electro Wizard
Firecracker Poison Zap Mortar Bandit Electro Wizard
Poison Zap Firecracker
Poison Firecracker Mortar Bandit
Firecracker Mortar Poison Bandit
Zap Firecracker Mortar Poison
Zap Firecracker Mortar Poison Bandit
Firecracker Mortar Poison Bandit
Mortar Poison
Zap Firecracker Mortar Poison Bandit Electro Wizard
Zap Firecracker Mortar Poison
Poison
Poison
Zap Mortar Poison
Zap Firecracker Poison Mortar
Firecracker Mortar Poison Zap Bandit Electro Wizard
Zap Mortar Poison Bandit
Poison Zap Firecracker Mortar Bandit
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Mortar Bandit
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard Bandit
Poison Zap Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Zap Firecracker Mortar Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Mortar Bandit Electro Wizard

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