My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Musketeer Wizard Bandit
The Log
Goblin Gang Musketeer Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Wizard P.E.K.K.A Bandit
Fireball
Minions Goblin Gang Musketeer Wizard Bandit
Poison
Minions Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Bandit Musketeer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Musketeer The Log Bandit
Minions
Zap P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit
Musketeer
Zap P.E.K.K.A The Log Bandit
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Zap Minions Goblin Gang Musketeer Wizard The Log
The Log
Zap Musketeer P.E.K.K.A Bandit
Bandit
Zap Minions Goblin Gang Musketeer Wizard The Log

Defense Synergies 3 19

Zap
Minions Goblin Gang Musketeer P.E.K.K.A The Log Bandit
Minions
Zap Musketeer P.E.K.K.A The Log Bandit
Goblin Gang
Musketeer Zap P.E.K.K.A The Log Bandit
Musketeer
Goblin Gang The Log Zap Minions P.E.K.K.A Bandit
Wizard
P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Zap Minions Goblin Gang Musketeer Wizard
The Log
Musketeer P.E.K.K.A Zap Minions Goblin Gang Wizard Bandit
Bandit
Zap Minions Goblin Gang Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Wizard The Log
P.E.K.K.A Zap Minions Goblin Gang Musketeer The Log Bandit
Goblin Gang P.E.K.K.A Minions Musketeer Bandit
P.E.K.K.A Minions Goblin Gang Musketeer Bandit
P.E.K.K.A The Log
Goblin Gang The Log Zap Minions Musketeer Bandit
Minions Musketeer Zap Goblin Gang Wizard
Zap Musketeer P.E.K.K.A The Log Bandit
P.E.K.K.A Minions Goblin Gang Musketeer
Goblin Gang Musketeer Bandit
Minions Goblin Gang Zap Musketeer Wizard The Log Bandit
Minions Musketeer Zap Goblin Gang Wizard
P.E.K.K.A Zap Minions Goblin Gang Musketeer Wizard The Log Bandit
Wizard Zap Minions Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A The Log Bandit
Wizard Minions Goblin Gang Musketeer P.E.K.K.A
Zap Minions Goblin Gang Musketeer Wizard The Log Bandit
Zap Wizard The Log Minions Musketeer Bandit
P.E.K.K.A Musketeer
Goblin Gang Wizard Minions Musketeer P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Musketeer Wizard The Log
Goblin Gang P.E.K.K.A Bandit Zap Minions Musketeer The Log
Goblin Gang P.E.K.K.A Zap Musketeer The Log Bandit
P.E.K.K.A Goblin Gang Musketeer Bandit
Wizard Zap Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Minions Musketeer Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions The Log Bandit
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard Musketeer
Goblin Gang Zap Minions Musketeer P.E.K.K.A The Log
Minions Zap Musketeer Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit
The Log Bandit
Musketeer The Log
Wizard Zap The Log
Wizard Zap Minions Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Minions Goblin Gang Musketeer
Zap Musketeer Wizard The Log Bandit
Zap Musketeer Wizard
Musketeer The Log Bandit
Minions Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer Wizard The Log Bandit
Musketeer Wizard The Log Bandit
Minions
Zap Musketeer Wizard The Log Bandit
Zap Wizard The Log
Minions Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
The Log Zap Musketeer Wizard Bandit
Zap Musketeer Wizard The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Wizard
Zap Minions Musketeer Wizard
Zap Musketeer Wizard The Log Bandit
Zap
P.E.K.K.A
Wizard The Log
Zap Minions Goblin Gang Musketeer Bandit
Zap Musketeer Wizard
The Log
Goblin Gang Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer P.E.K.K.A
Zap Minions Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Bandit

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