My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Flying Machine Furnace
Zap
Fire Spirit Flying Machine Furnace
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Wizard
The Log
Fire Spirit Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Fire Spirit Flying Machine Furnace
Royal Delivery
Fire Spirit Elite Barbarians Flying Machine Wizard
Fireball
Elite Barbarians Flying Machine Furnace Wizard
Poison
Flying Machine Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Flying Machine Furnace Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Flying Machine

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Furnace
Zap
Elite Barbarians Tornado Fire Spirit Flying Machine Furnace Mega Knight
Elite Barbarians
Zap Fire Spirit Furnace Wizard Mega Knight
Flying Machine
Zap Furnace Mega Knight
Furnace
Fire Spirit Zap Elite Barbarians Flying Machine
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Zap Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Flying Machine Wizard Tornado

Defense Synergies 2 13

Fire Spirit
Zap Tornado
Zap
Mega Knight Fire Spirit Elite Barbarians Flying Machine Furnace Tornado
Elite Barbarians
Zap Wizard Mega Knight
Flying Machine
Zap Furnace Mega Knight
Furnace
Zap Flying Machine Tornado
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Wizard Fire Spirit Zap Furnace Mega Knight
Mega Knight
Zap Elite Barbarians Flying Machine Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard
Elite Barbarians Zap Flying Machine Furnace Mega Knight
Furnace Tornado Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Furnace Mega Knight
Elite Barbarians Tornado Mega Knight
Tornado Fire Spirit Zap Flying Machine Furnace Mega Knight
Furnace Tornado Fire Spirit Zap Flying Machine Wizard
Zap Flying Machine Mega Knight
Elite Barbarians Furnace Tornado
Elite Barbarians Tornado Fire Spirit Mega Knight
Zap Flying Machine Furnace Wizard Tornado Mega Knight
Zap Flying Machine Furnace Wizard Tornado
Furnace Mega Knight Fire Spirit Zap Elite Barbarians Flying Machine Wizard
Fire Spirit Wizard Mega Knight Zap Furnace Tornado
Elite Barbarians Furnace Mega Knight
Tornado Zap Elite Barbarians Furnace Mega Knight
Wizard Mega Knight Elite Barbarians Furnace Tornado
Fire Spirit Mega Knight Zap Elite Barbarians Flying Machine Furnace Wizard Tornado
Zap Furnace Wizard Tornado Fire Spirit Flying Machine Mega Knight
Elite Barbarians Tornado
Wizard Mega Knight Fire Spirit Elite Barbarians Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Furnace
Zap Elite Barbarians Flying Machine Wizard Mega Knight
Mega Knight Zap Elite Barbarians Furnace
Mega Knight Zap Elite Barbarians Tornado
Elite Barbarians Mega Knight
Fire Spirit Furnace Wizard Zap Flying Machine Tornado
Elite Barbarians Flying Machine Furnace
Mega Knight Elite Barbarians
Zap Mega Knight Elite Barbarians Flying Machine Tornado
Mega Knight Elite Barbarians Flying Machine
Mega Knight Zap Elite Barbarians Tornado
Elite Barbarians Mega Knight Wizard
Wizard Flying Machine Furnace Mega Knight
Elite Barbarians Zap Flying Machine Furnace Tornado
Mega Knight Zap Elite Barbarians Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Tornado
Flying Machine
Flying Machine
Wizard Fire Spirit Zap Furnace Mega Knight
Wizard Fire Spirit Zap Flying Machine Furnace Tornado
Fire Spirit Flying Machine Furnace Wizard Tornado
Fire Spirit Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Fire Spirit Elite Barbarians Tornado
Zap Flying Machine Wizard Tornado
Fire Spirit Zap Flying Machine Wizard Tornado
Flying Machine Fire Spirit Elite Barbarians
Flying Machine
Zap Elite Barbarians Flying Machine Furnace
Zap Flying Machine Furnace Wizard
Flying Machine Furnace Wizard Mega Knight
Tornado
Fire Spirit Zap Flying Machine Wizard Mega Knight
Fire Spirit Zap Flying Machine Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap Flying Machine
Zap Tornado Fire Spirit Furnace Wizard Mega Knight
Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado Mega Knight
Zap Tornado
Elite Barbarians Fire Spirit Zap Flying Machine Furnace Wizard Tornado
Zap Flying Machine Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine Wizard Tornado
Flying Machine Wizard Mega Knight
Zap Flying Machine Wizard
Zap Tornado
Elite Barbarians Flying Machine Mega Knight
Zap Elite Barbarians Flying Machine Tornado
Zap Flying Machine Tornado
Zap Flying Machine Tornado Mega Knight

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