My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Skeleton Army
Giant Snowball
Bomber Bats Goblin Barrel Skeleton Army Baby Dragon
Zap
Bomber Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Bats Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Mini P.E.K.K.A Goblin Barrel Skeleton Army Baby Dragon
Fireball
Bomber Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomber Bats Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Rage Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Rage

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Baby Dragon
Bats
Bomber Zap Mini P.E.K.K.A Rage Goblin Barrel Baby Dragon
Zap
Bomber Bats Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bomber Bats Zap Rage Baby Dragon
Rage
Bats Mini P.E.K.K.A
Goblin Barrel
Bats Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Bats Zap Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 10

Bomber
Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Mini P.E.K.K.A Baby Dragon
Zap
Mini P.E.K.K.A Bomber Bats Skeleton Army Baby Dragon
Mini P.E.K.K.A
Zap Bomber Bats Skeleton Army Baby Dragon
Rage
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A
Baby Dragon
Bats Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomber Bats Zap
Mini P.E.K.K.A Skeleton Army Bomber Bats
Mini P.E.K.K.A Skeleton Army Bomber Bats
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Bats Zap Baby Dragon
Bats Zap Baby Dragon
Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Bats Skeleton Army Bomber Zap Baby Dragon
Bats Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomber Bats Zap
Bomber Skeleton Army Bats Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Bats Mini P.E.K.K.A Skeleton Army
Bomber Bats Zap Skeleton Army Baby Dragon
Zap Baby Dragon Bomber Bats
Mini P.E.K.K.A
Bomber Skeleton Army Bats Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Mini P.E.K.K.A Baby Dragon
Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army
Bats Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Zap Bats Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Bomber Skeleton Army Baby Dragon
Skeleton Army Bomber Bats Zap Mini P.E.K.K.A Baby Dragon
Bats Bomber Zap Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Bats Zap Baby Dragon
Bomber Baby Dragon
Zap Baby Dragon
Zap
Bats Mini P.E.K.K.A
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bomber Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Bats Skeleton Army
Zap Baby Dragon
Mini P.E.K.K.A Baby Dragon
Bomber Zap Baby Dragon
Zap
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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