My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Miner
Giant Snowball
Bats Musketeer Furnace Miner
Zap
Bats Royal Giant Furnace
Barbarian Barrel
Knight Elite Barbarians Musketeer Furnace Wizard
The Log
Royal Giant Elite Barbarians Musketeer Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Elite Barbarians Musketeer Wizard Miner
Fireball
Elite Barbarians Musketeer Furnace Wizard
Poison
Bats Musketeer Furnace Wizard
Lightning
Knight Elite Barbarians Musketeer Furnace Wizard
Rocket
Elite Barbarians Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Musketeer Furnace Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Miner Musketeer

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Miner Elite Barbarians
Knight
Bats Musketeer Elite Barbarians Furnace Wizard Miner
Royal Giant
Bats Furnace Miner Elite Barbarians Musketeer Wizard
Elite Barbarians
Bats Knight Royal Giant Furnace Wizard
Musketeer
Knight Royal Giant Miner
Furnace
Royal Giant Miner Knight Elite Barbarians
Wizard
Knight Royal Giant Elite Barbarians Miner
Miner
Bats Royal Giant Furnace Knight Musketeer Wizard

Defense Synergies 2 6

Bats
Knight Musketeer
Knight
Bats Musketeer Furnace Wizard
Royal Giant
Elite Barbarians
Wizard
Musketeer
Knight Bats Furnace Miner
Furnace
Knight Musketeer
Wizard
Knight Elite Barbarians
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard
Elite Barbarians Bats Knight Musketeer Furnace
Furnace Bats Knight Elite Barbarians Musketeer
Elite Barbarians Bats Knight Musketeer Furnace
Elite Barbarians
Bats Musketeer Furnace
Bats Musketeer Furnace Wizard
Musketeer
Elite Barbarians Musketeer Furnace
Knight Elite Barbarians Musketeer Miner
Bats Knight Musketeer Furnace Wizard
Musketeer Bats Furnace Wizard
Furnace Bats Knight Elite Barbarians Musketeer Wizard
Wizard Bats Furnace
Elite Barbarians Knight Furnace
Elite Barbarians Furnace
Wizard Bats Knight Elite Barbarians Musketeer Furnace
Bats Knight Elite Barbarians Musketeer Furnace Wizard
Furnace Wizard Bats Knight Musketeer
Elite Barbarians Musketeer
Wizard Bats Knight Elite Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Furnace
Knight Elite Barbarians Musketeer Wizard Miner
Bats Knight Elite Barbarians Musketeer Furnace
Bats Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Furnace Wizard Bats Musketeer
Bats Knight Elite Barbarians Musketeer Furnace
Knight Elite Barbarians
Bats Knight Elite Barbarians
Musketeer
Bats Knight Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians Knight Wizard
Wizard Musketeer Furnace
Elite Barbarians Bats Knight Musketeer Furnace
Bats Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer Miner
Miner
Knight Musketeer
Wizard Furnace
Wizard Bats Musketeer Furnace
Musketeer Furnace Wizard
Wizard
Miner Wizard
Bats Elite Barbarians Musketeer
Miner Knight Musketeer Wizard
Musketeer Wizard
Knight Elite Barbarians Musketeer Miner
Musketeer
Elite Barbarians Musketeer Furnace
Musketeer Furnace Wizard
Musketeer Furnace Wizard
Bats
Musketeer Wizard
Wizard Miner
Musketeer
Wizard
Musketeer
Musketeer
Furnace Wizard
Miner Musketeer Wizard
Musketeer Wizard Miner
Miner Musketeer
Elite Barbarians Bats Musketeer Furnace Wizard
Bats Musketeer Wizard
Elite Barbarians
Musketeer Wizard Miner
Wizard
Bats Musketeer
Musketeer Wizard
Miner Knight Musketeer Wizard
Musketeer Wizard
Elite Barbarians Musketeer
Bats Elite Barbarians Musketeer
Bats Musketeer
Musketeer Miner

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