My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Tombstone Witch Lumberjack
Zap
Tombstone Witch Sparky
Barbarian Barrel
Tombstone Witch Lumberjack Sparky
The Log
Tombstone Witch Lumberjack Sparky
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Witch Lumberjack Sparky
Fireball
Tombstone Witch Lumberjack Sparky
Poison
Tombstone Witch Sparky
Lightning
Tombstone Witch Lumberjack Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Tornado Fireball Lumberjack Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Tornado Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Lumberjack Mega Knight
Tombstone
Fireball
Arrows Tornado Sparky Mega Knight
Tornado
Fireball Sparky Witch Mega Knight
Witch
Tornado Lumberjack Mega Knight
Lumberjack
Arrows Witch Sparky Mega Knight
Sparky
Arrows Tornado Fireball Lumberjack
Mega Knight
Arrows Fireball Tornado Witch Lumberjack

Defense Synergies 3 15

Arrows
Mega Knight Tombstone Fireball Tornado Lumberjack Sparky
Tombstone
Arrows Fireball Lumberjack Sparky
Fireball
Tornado Arrows Tombstone Lumberjack Mega Knight
Tornado
Fireball Sparky Arrows Witch Sparky Mega Knight
Witch
Tornado Lumberjack Mega Knight
Lumberjack
Arrows Tombstone Fireball Witch
Sparky
Tornado Arrows Tombstone Tornado
Mega Knight
Arrows Fireball Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Sparky
Lumberjack Sparky Tombstone Witch Mega Knight
Tornado Witch Lumberjack Sparky Mega Knight Tombstone
Witch Lumberjack Sparky Tombstone Mega Knight
Arrows Tombstone Fireball Tornado Lumberjack Sparky Mega Knight
Arrows Fireball Tornado Lumberjack Mega Knight
Tornado Arrows Tombstone Fireball Witch
Arrows Fireball Sparky Mega Knight
Witch Sparky Tombstone Tornado Lumberjack
Tornado Lumberjack Sparky Mega Knight
Witch Arrows Tombstone Fireball Tornado Lumberjack Mega Knight
Arrows Fireball Tornado Witch
Tombstone Lumberjack Sparky Mega Knight Fireball Witch
Fireball Sparky Mega Knight Arrows Tombstone Tornado Witch Lumberjack
Sparky Tombstone Lumberjack Mega Knight
Tornado Fireball Lumberjack Sparky Mega Knight
Sparky Mega Knight Arrows Tombstone Fireball Tornado Witch Lumberjack
Arrows Tombstone Fireball Mega Knight Tornado Witch Lumberjack
Arrows Tornado Witch Tombstone Fireball Lumberjack Mega Knight
Sparky Tornado Lumberjack
Mega Knight Arrows Fireball Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tombstone Fireball Witch Sparky
Fireball Arrows Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Witch Sparky
Lumberjack Mega Knight Fireball Tornado Sparky
Tombstone Witch Lumberjack Sparky Mega Knight
Arrows Fireball Tornado Witch
Sparky Tombstone Fireball Witch Lumberjack
Mega Knight Lumberjack Sparky
Mega Knight Tombstone Fireball Tornado Witch Sparky
Witch Tombstone Sparky
Mega Knight Tombstone Witch Lumberjack Sparky
Mega Knight Arrows Fireball Tornado
Mega Knight Tombstone Fireball Witch Lumberjack Sparky
Fireball Witch Sparky Mega Knight
Tombstone Witch Sparky Fireball Tornado Lumberjack
Arrows Mega Knight Fireball Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Tornado
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky Mega Knight
Arrows Fireball Tornado Witch
Arrows Tornado Witch Sparky
Arrows Fireball Tornado
Arrows Fireball Tornado
Fireball Tornado Lumberjack Sparky
Arrows Fireball Tornado Sparky
Fireball Arrows Tornado
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Witch Sparky
Arrows Fireball Sparky Mega Knight
Arrows Fireball Tornado Sparky
Sparky
Arrows Fireball Sparky Mega Knight
Arrows Fireball Tornado Witch Mega Knight
Fireball Sparky Mega Knight
Arrows Fireball Tornado
Tornado Sparky
Arrows Fireball
Arrows Tornado Fireball Witch Sparky Mega Knight
Witch
Arrows Fireball Tornado Witch Sparky
Fireball Arrows Tornado Witch Sparky Mega Knight
Fireball Arrows Tornado Sparky
Arrows Fireball Tornado Witch Sparky
Fireball Witch
Fireball Sparky
Arrows Fireball Sparky Mega Knight
Arrows Fireball Sparky
Sparky Mega Knight
Arrows Fireball Sparky
Tombstone Fireball Witch
Fireball Arrows Tornado Witch
Arrows Fireball
Fireball Lumberjack Sparky Mega Knight
Arrows Fireball
Arrows Fireball Tornado Sparky
Sparky Mega Knight
Fireball Tornado Witch Sparky
Fireball Tornado Witch
Fireball Tornado Witch Sparky Mega Knight

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