My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Tombstone Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Firecracker Tombstone
Barbarian Barrel
Knight Firecracker Tombstone
The Log
Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Hog Rider
Fireball
Firecracker Tombstone Hog Rider
Poison
Firecracker Tombstone
Lightning
Knight Ice Golem Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Tombstone Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Knight Firecracker Tombstone Hog Rider Poison Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Knight Firecracker Ice Golem Poison
Knight
Firecracker Hog Rider Giant Snowball Poison
Firecracker
Knight Hog Rider Giant Snowball Ice Golem
Ice Golem
Hog Rider Giant Snowball Firecracker
Tombstone
Hog Rider
Giant Snowball Knight Firecracker Ice Golem Poison
Poison
Giant Snowball Knight Hog Rider
Electro Giant

Defense Synergies 2 8

Giant Snowball
Knight Firecracker Ice Golem Poison
Knight
Firecracker Giant Snowball Poison
Firecracker
Knight Ice Golem Giant Snowball Tombstone
Ice Golem
Firecracker Giant Snowball Poison
Tombstone
Firecracker Poison
Hog Rider
Poison
Giant Snowball Knight Ice Golem Tombstone
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem Tombstone
Knight Firecracker Tombstone
Giant Snowball Knight Tombstone
Knight Firecracker Tombstone
Firecracker Tombstone Poison
Giant Snowball Firecracker
Giant Snowball Firecracker Tombstone Poison
Ice Golem Poison Electro Giant
Tombstone
Knight Giant Snowball Firecracker Ice Golem
Poison Giant Snowball Knight Firecracker Ice Golem Tombstone Electro Giant
Giant Snowball Firecracker Poison
Tombstone Giant Snowball Knight
Giant Snowball Firecracker Tombstone Poison
Knight Tombstone
Giant Snowball Electro Giant
Knight Firecracker Tombstone Poison
Tombstone Giant Snowball Knight Firecracker
Giant Snowball Poison Knight Firecracker Ice Golem Tombstone
Giant Snowball Knight Firecracker Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Ice Golem Tombstone Electro Giant
Poison Giant Snowball Knight Firecracker Ice Golem
Tombstone Knight Ice Golem
Knight Ice Golem
Knight Tombstone
Firecracker Poison Electro Giant Giant Snowball Ice Golem
Knight Ice Golem Tombstone
Knight
Giant Snowball Knight Firecracker Ice Golem Tombstone Poison
Tombstone
Knight Tombstone
Giant Snowball Poison Electro Giant
Knight Ice Golem Tombstone
Firecracker Electro Giant
Tombstone Electro Giant Knight Firecracker Ice Golem Poison
Poison Giant Snowball Firecracker Ice Golem Electro Giant
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Ice Golem
Firecracker Poison Giant Snowball
Poison
Knight Firecracker Ice Golem Poison
Poison Giant Snowball Firecracker
Firecracker Poison Electro Giant Giant Snowball Ice Golem
Firecracker Poison
Poison Giant Snowball Firecracker Ice Golem
Poison Giant Snowball Firecracker
Giant Snowball Poison
Firecracker Poison Knight
Poison Giant Snowball Firecracker
Poison Giant Snowball Knight Firecracker Ice Golem
Firecracker Poison
Giant Snowball Firecracker Ice Golem Poison
Giant Snowball Firecracker Poison
Firecracker Poison
Giant Snowball Poison
Giant Snowball Firecracker Poison
Giant Snowball Firecracker Poison Electro Giant
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Firecracker Ice Golem Poison Electro Giant
Firecracker Poison Giant Snowball
Giant Snowball Poison
Poison Firecracker
Poison Giant Snowball Firecracker Ice Golem Electro Giant
Giant Snowball Firecracker Poison Electro Giant
Giant Snowball
Poison Giant Snowball
Giant Snowball Firecracker Poison
Giant Snowball Firecracker Poison
Tombstone
Poison Giant Snowball Firecracker
Poison Knight Firecracker
Giant Snowball Firecracker Ice Golem Poison
Giant Snowball Poison Electro Giant
Firecracker
Electro Giant Giant Snowball Firecracker Poison
Firecracker Giant Snowball Poison
Poison Giant Snowball Firecracker Electro Giant

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