My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace Baby Dragon Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Furnace Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Skeletons Furnace Balloon Inferno Dragon
Barbarian Barrel
Skeletons Furnace Lumberjack
The Log
Skeletons Furnace Lumberjack
Earthquake
Skeletons Furnace
Arrows
Skeletons Furnace
Royal Delivery
Skeletons Baby Dragon Balloon Inferno Dragon Lumberjack
Fireball
Furnace Baby Dragon Balloon Inferno Dragon Lumberjack
Poison
Furnace Balloon
Lightning
Furnace Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fireball Furnace Baby Dragon Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Fireball Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Balloon Furnace Baby Dragon Lumberjack
Fireball
Zap Baby Dragon
Furnace
Zap Baby Dragon Balloon
Baby Dragon
Zap Fireball Furnace Balloon Inferno Dragon Lumberjack
Balloon
Zap Lumberjack Furnace Baby Dragon
Inferno Dragon
Baby Dragon
Lumberjack
Balloon Zap Baby Dragon

Defense Synergies 1 14

Skeletons
Zap Furnace Baby Dragon Inferno Dragon Lumberjack
Zap
Fireball Skeletons Furnace Baby Dragon Inferno Dragon Lumberjack
Fireball
Zap Lumberjack
Furnace
Skeletons Zap Baby Dragon Lumberjack
Baby Dragon
Skeletons Zap Furnace Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Skeletons Zap Baby Dragon
Lumberjack
Skeletons Zap Fireball Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Inferno Dragon Lumberjack Skeletons Zap Furnace
Furnace Lumberjack Skeletons Inferno Dragon
Inferno Dragon Lumberjack Skeletons Furnace
Fireball Lumberjack
Fireball Skeletons Zap Furnace Baby Dragon Lumberjack
Furnace Inferno Dragon Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon Skeletons Furnace Lumberjack
Skeletons Lumberjack
Skeletons Zap Fireball Furnace Baby Dragon Lumberjack
Inferno Dragon Zap Fireball Furnace Baby Dragon
Furnace Lumberjack Skeletons Zap Fireball
Fireball Zap Furnace Baby Dragon Lumberjack
Inferno Dragon Furnace Lumberjack
Zap Fireball Furnace Inferno Dragon Lumberjack
Skeletons Fireball Furnace Lumberjack
Fireball Zap Furnace Baby Dragon Lumberjack
Zap Furnace Baby Dragon Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Fireball Furnace Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Fireball Furnace
Fireball Zap Baby Dragon Inferno Dragon Lumberjack
Lumberjack Skeletons Zap Furnace
Lumberjack Zap Fireball
Skeletons Inferno Dragon Lumberjack
Fireball Furnace Skeletons Zap Baby Dragon
Skeletons Fireball Furnace Lumberjack
Inferno Dragon Lumberjack
Zap Skeletons Fireball Baby Dragon Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Lumberjack
Zap Fireball
Skeletons Fireball Lumberjack
Fireball Furnace Baby Dragon
Skeletons Zap Fireball Furnace Baby Dragon Inferno Dragon Lumberjack
Zap Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Furnace Baby Dragon
Fireball Zap Furnace Baby Dragon
Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Inferno Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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