My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Skeleton Army
Giant Snowball
Bomber Archers Musketeer Skeleton Army
Zap
Bomber Archers Skeleton Army
Barbarian Barrel
Bomber Archers Musketeer Skeleton Army
The Log
Bomber Archers Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Bomber Archers Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Mini P.E.K.K.A Musketeer Skeleton Army
Fireball
Bomber Archers Musketeer Skeleton Army
Poison
Bomber Archers Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Arrows Skeleton Army Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A
Zap
Arrows Giant Bomber Archers Mini P.E.K.K.A Musketeer
Archers
Zap Arrows Mini P.E.K.K.A Giant
Arrows
Zap Giant Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Zap Archers Arrows Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A
Giant
Bomber Zap Arrows Mini P.E.K.K.A Musketeer Archers
Skeleton Army

Defense Synergies 1 12

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Archers Arrows Musketeer Skeleton Army
Archers
Zap Mini P.E.K.K.A Skeleton Army
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Archers Arrows Musketeer Skeleton Army
Musketeer
Zap Mini P.E.K.K.A Skeleton Army
Giant
Skeleton Army
Zap Archers Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Archers Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Musketeer
Bomber Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bomber Zap Archers Musketeer
Musketeer Zap Archers Arrows
Zap Arrows Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Bomber Archers Mini P.E.K.K.A Musketeer
Archers Skeleton Army Bomber Zap Arrows Musketeer
Arrows Musketeer Zap Archers
Mini P.E.K.K.A Skeleton Army Bomber Zap Musketeer
Bomber Skeleton Army Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Bomber Zap Archers Musketeer Skeleton Army
Zap Arrows Bomber Archers Musketeer
Mini P.E.K.K.A Musketeer
Bomber Skeleton Army Archers Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers
Bomber Zap Archers Arrows Mini P.E.K.K.A Musketeer
Skeleton Army Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Zap Archers Musketeer
Mini P.E.K.K.A Skeleton Army Archers Musketeer
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army
Bomber Archers Musketeer Skeleton Army
Skeleton Army Bomber Zap Archers Mini P.E.K.K.A Musketeer
Arrows Bomber Zap Archers Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Bomber Zap Arrows
Arrows Zap Musketeer
Bomber Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Archers Arrows Mini P.E.K.K.A Musketeer
Bomber Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Zap Musketeer
Mini P.E.K.K.A
Bomber Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Archers Musketeer Skeleton Army
Zap Archers Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: