My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Royal Hogs Skeleton Army
Zap
Goblin Gang Royal Hogs Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs Skeleton Army
Earthquake
Goblin Gang Hog Rider Royal Hogs Skeleton Army
Arrows
Goblin Gang Royal Hogs Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Royal Hogs Skeleton Army
Fireball
Goblin Gang Hog Rider Wizard Royal Hogs Skeleton Army
Poison
Goblin Gang Wizard Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Mini P.E.K.K.A Hog Rider Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Royal Hogs The Log
Goblin Gang
Hog Rider Mini P.E.K.K.A Royal Hogs
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Wizard Royal Hogs The Log
Hog Rider
Zap Goblin Gang The Log Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider Royal Hogs
Royal Hogs
Zap Goblin Gang Mini P.E.K.K.A Wizard The Log
Skeleton Army
The Log
Hog Rider Zap Mini P.E.K.K.A Royal Hogs

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Goblin Gang Skeleton Army The Log
Goblin Gang
Zap Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Royal Hogs
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Zap Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang
Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zap
Zap Goblin Gang Wizard
Zap The Log
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A
Goblin Gang Skeleton Army Zap Wizard The Log
Zap Goblin Gang Wizard
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Wizard The Log
Wizard Skeleton Army Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Mini P.E.K.K.A The Log
Wizard Goblin Gang Mini P.E.K.K.A Skeleton Army
Zap Goblin Gang Wizard Skeleton Army The Log
Zap Wizard The Log
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang Skeleton Army Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Zap The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang Skeleton Army
Zap Wizard
The Log
Goblin Gang Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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