My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant
Giant Snowball
Goblin Gang Barbarians Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard
Fireball
Goblin Gang Barbarians Hog Rider Wizard
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Hog Rider Poison Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Poison
Goblin Gang
Hog Rider Giant
Barbarians
Hog Rider
Fireball
Zap Hog Rider Giant
Hog Rider
Zap Goblin Gang Fireball Barbarians Giant Wizard Poison
Giant
Zap Poison Goblin Gang Fireball Hog Rider Wizard
Wizard
Hog Rider Giant
Poison
Giant Zap Hog Rider

Defense Synergies 1 4

Zap
Fireball Goblin Gang Barbarians Poison
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Fireball
Zap
Hog Rider
Giant
Wizard
Poison
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Zap Goblin Gang
Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Fireball Poison
Goblin Gang Fireball Zap
Zap Goblin Gang Fireball Wizard Poison
Zap Barbarians Fireball Poison
Barbarians Goblin Gang
Goblin Gang Barbarians
Goblin Gang Barbarians Poison Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Poison
Barbarians Zap Goblin Gang Fireball Wizard
Fireball Wizard Zap Goblin Gang Barbarians Poison
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Wizard Goblin Gang Fireball Poison
Fireball Zap Goblin Gang Barbarians Wizard
Zap Wizard Poison Barbarians Fireball
Barbarians
Goblin Gang Wizard Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Poison Zap Goblin Gang Wizard
Goblin Gang Barbarians Zap
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang
Fireball Wizard Poison Zap Goblin Gang
Goblin Gang Barbarians Fireball
Barbarians
Zap Barbarians Fireball Poison
Goblin Gang Barbarians
Barbarians
Zap Barbarians Fireball Poison
Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Zap Fireball Poison
Poison Zap Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap
Fireball Poison
Barbarians Fireball Poison
Fireball Wizard Poison Zap
Fireball Wizard Poison Zap
Wizard Poison
Fireball Poison Zap Wizard
Fireball Poison Zap Wizard
Goblin Gang Fireball Poison
Poison Zap Fireball Wizard
Fireball Poison Zap Wizard
Poison Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Zap Fireball Wizard Poison
Zap Fireball Wizard Poison
Fireball Poison
Fireball Wizard Poison
Zap Barbarians Fireball Poison
Zap Poison Fireball Wizard
Fireball Poison Zap Wizard
Fireball Zap Wizard Poison
Fireball Poison Zap
Poison Zap Fireball Wizard
Zap Fireball Wizard Poison
Fireball
Poison Zap Fireball Wizard
Zap Fireball Poison
Fireball Wizard Poison
Zap Goblin Gang Barbarians Fireball
Fireball Poison Zap Wizard
Fireball
Fireball Poison Goblin Gang Wizard
Zap Fireball Wizard Poison
Zap Fireball Poison
Zap Goblin Gang Fireball Poison
Zap Fireball Poison
Poison Zap Fireball

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