My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner Bandit
Giant Snowball
Royal Hogs Witch Miner Lumberjack
Zap
Royal Hogs Witch Bandit
Barbarian Barrel
Wizard Royal Hogs Witch Bandit Magic Archer Lumberjack
The Log
Royal Hogs Witch Bandit Lumberjack
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Wizard Royal Hogs Witch Miner Bandit Magic Archer Lumberjack
Fireball
Wizard Royal Hogs Witch Bandit Magic Archer Lumberjack
Poison
Wizard Royal Hogs Witch Magic Archer
Lightning
Wizard Witch Bandit Magic Archer Lumberjack
Rocket
Wizard Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Poison Magic Archer Lumberjack Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Poison Magic Archer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Hogs Miner Bandit Lumberjack
Royal Hogs
Wizard Poison Bandit Magic Archer Lumberjack
Poison
Miner Royal Hogs
Witch
Miner Bandit Lumberjack
Miner
Poison Wizard Witch Bandit Magic Archer Lumberjack
Bandit
Wizard Royal Hogs Witch Miner Magic Archer Lumberjack
Magic Archer
Royal Hogs Miner Bandit Lumberjack
Lumberjack
Wizard Royal Hogs Witch Miner Bandit Magic Archer

Defense Synergies 0 7

Wizard
Bandit Lumberjack
Royal Hogs
Poison
Witch
Bandit Lumberjack
Miner
Bandit
Wizard Witch Magic Archer Lumberjack
Magic Archer
Bandit Lumberjack
Lumberjack
Wizard Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Lumberjack Witch Bandit
Witch Lumberjack Bandit
Witch Lumberjack Bandit
Poison Lumberjack
Bandit Magic Archer Lumberjack
Wizard Poison Witch Magic Archer
Poison Bandit Magic Archer
Witch Lumberjack
Miner Bandit Lumberjack
Poison Witch Wizard Bandit Magic Archer Lumberjack
Wizard Poison Witch Magic Archer
Lumberjack Wizard Witch Bandit
Wizard Poison Witch Magic Archer Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Wizard Poison Witch Lumberjack
Wizard Witch Bandit Magic Archer Lumberjack
Wizard Poison Witch Bandit Magic Archer Lumberjack
Lumberjack
Wizard Poison Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bandit
Poison Bandit Wizard Miner Magic Archer Lumberjack
Bandit Lumberjack Witch
Lumberjack Bandit
Witch Bandit Lumberjack
Wizard Poison Witch Magic Archer
Witch Bandit Lumberjack
Lumberjack
Poison Witch Bandit Magic Archer
Witch
Witch Lumberjack
Poison
Wizard Witch Bandit Lumberjack
Wizard Witch Magic Archer
Witch Poison Magic Archer Lumberjack
Poison Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Bandit
Poison Miner Bandit Magic Archer
Poison Miner Bandit Magic Archer
Poison
Wizard Poison Magic Archer
Wizard Poison Witch Magic Archer
Wizard Poison Witch Magic Archer
Poison Wizard Magic Archer
Poison Miner Wizard Bandit
Poison Lumberjack
Poison Miner Wizard Bandit Magic Archer
Poison Wizard Magic Archer
Poison Miner Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Wizard Poison Witch Bandit Magic Archer
Magic Archer Wizard Poison Bandit
Poison
Wizard Poison Bandit Magic Archer
Wizard Poison Witch Miner Magic Archer
Poison Magic Archer
Wizard Poison
Poison
Poison Wizard Witch Magic Archer
Witch
Poison Miner Wizard Witch Bandit Magic Archer
Wizard Poison Witch Miner Bandit Magic Archer
Poison Miner Bandit Magic Archer
Poison Wizard Witch Magic Archer
Wizard Poison Witch
Poison Wizard Miner Bandit Magic Archer
Poison Magic Archer
Wizard Poison Magic Archer
Witch Bandit Magic Archer
Poison Wizard Witch Magic Archer
Poison Miner Wizard Magic Archer Lumberjack
Wizard Poison Magic Archer
Poison
Poison Witch Magic Archer
Poison Witch Magic Archer
Poison Witch Miner Bandit Magic Archer

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