My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Electro Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Giant Skeleton
Giant Snowball
Mega Minion Guards Electro Dragon
Zap
Guards Dark Prince
Barbarian Barrel
Guards Dark Prince Giant Skeleton Electro Wizard
The Log
Guards Dark Prince Giant Skeleton
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Dark Prince Electro Dragon Giant Skeleton Electro Wizard
Fireball
Mega Minion Electro Dragon Electro Wizard
Poison
Mega Minion Guards Electro Dragon Electro Wizard
Lightning
Mega Minion Dark Prince Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Guards Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Dark Prince Electro Wizard Electro Dragon Rocket Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Guards Dark Prince Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Skeleton
Rocket
Guards
Dark Prince
Lightning Electro Wizard
Electro Dragon
Giant Skeleton
Giant Skeleton
Mega Minion Electro Dragon Lightning Electro Wizard
Lightning
Dark Prince Giant Skeleton
Electro Wizard
Dark Prince Giant Skeleton

Defense Synergies 0 12

Mega Minion
Guards Dark Prince Giant Skeleton Electro Wizard
Rocket
Guards
Mega Minion Electro Dragon Giant Skeleton Electro Wizard
Dark Prince
Mega Minion Electro Dragon Electro Wizard
Electro Dragon
Guards Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton
Mega Minion Guards Electro Dragon Electro Wizard
Lightning
Electro Wizard
Mega Minion Guards Dark Prince Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Mega Minion Electro Dragon Electro Wizard
Mega Minion Dark Prince Electro Dragon Electro Wizard
Rocket Mega Minion Dark Prince Electro Dragon Giant Skeleton Lightning Electro Wizard
Mega Minion Guards Dark Prince Electro Dragon Electro Wizard
Lightning Rocket Dark Prince Giant Skeleton
Mega Minion Guards Dark Prince Electro Dragon Electro Wizard
Mega Minion Rocket Lightning Electro Wizard Electro Dragon
Rocket Lightning Electro Dragon Giant Skeleton Electro Wizard
Guards Dark Prince Giant Skeleton Electro Wizard
Guards Electro Wizard Mega Minion Dark Prince Electro Dragon Giant Skeleton
Mega Minion Electro Dragon Electro Wizard
Rocket Guards Dark Prince Electro Dragon Giant Skeleton Lightning Electro Wizard
Rocket Mega Minion Guards Dark Prince Electro Dragon Electro Wizard
Electro Wizard
Rocket Lightning Electro Wizard
Dark Prince Electro Dragon Electro Wizard
Mega Minion Guards Dark Prince Electro Dragon Electro Wizard
Mega Minion Guards Dark Prince Electro Dragon Giant Skeleton Electro Wizard
Electro Wizard
Dark Prince Guards Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Mega Minion Rocket Electro Dragon Lightning
Guards Giant Skeleton Rocket Dark Prince Electro Dragon Lightning Electro Wizard
Rocket Guards Dark Prince Giant Skeleton Lightning Electro Wizard
Giant Skeleton Guards Dark Prince
Rocket Electro Dragon Electro Wizard
Rocket Guards Dark Prince Mega Minion Giant Skeleton Lightning Electro Wizard
Giant Skeleton Dark Prince
Rocket Electro Dragon Giant Skeleton Lightning Electro Wizard Mega Minion Dark Prince
Mega Minion Guards
Mega Minion Guards Dark Prince Electro Dragon Giant Skeleton
Rocket Lightning Guards Dark Prince Giant Skeleton Electro Wizard
Rocket Dark Prince Giant Skeleton Lightning Guards
Electro Dragon
Guards Electro Dragon Electro Wizard Mega Minion Rocket Dark Prince Giant Skeleton Lightning
Mega Minion Dark Prince Electro Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Guards Electro Dragon Giant Skeleton
Electro Dragon Electro Wizard
Rocket Lightning Electro Dragon Giant Skeleton
Lightning Rocket Guards Dark Prince Giant Skeleton
Rocket Dark Prince
Mega Minion Rocket Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Rocket Lightning Guards Electro Dragon Electro Wizard
Rocket Lightning Dark Prince Electro Dragon Electro Wizard
Lightning Rocket Electro Dragon
Rocket Lightning
Lightning Rocket Electro Dragon
Lightning
Rocket Lightning Electro Dragon
Lightning Rocket Electro Dragon
Lightning Rocket
Rocket Lightning
Rocket Lightning Mega Minion Dark Prince Electro Dragon Electro Wizard
Rocket Lightning Electro Dragon
Rocket Lightning Giant Skeleton
Rocket Lightning
Rocket Lightning
Rocket Lightning Electro Dragon
Dark Prince Electro Dragon
Mega Minion
Electro Dragon Lightning Electro Wizard
Lightning Electro Dragon
Rocket Lightning
Lightning Electro Dragon Electro Wizard
Rocket Electro Dragon Lightning Electro Wizard Mega Minion Guards
Lightning Mega Minion
Lightning Rocket Electro Dragon
Rocket Lightning Electro Dragon Electro Wizard
Giant Skeleton
Rocket Lightning
Lightning Electro Wizard Rocket Guards Dark Prince Electro Dragon
Rocket Lightning Mega Minion Electro Dragon Electro Wizard
Lightning Mega Minion Rocket Dark Prince Electro Dragon Electro Wizard
Electro Dragon Lightning
Rocket Lightning Giant Skeleton
Mega Minion Dark Prince Electro Dragon
Electro Dragon Rocket Guards Giant Skeleton Lightning Electro Wizard
Rocket Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Rocket Dark Prince Giant Skeleton Electro Wizard

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