My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess Lumberjack
Zap
Goblin Barrel Princess
Barbarian Barrel
Rascals Goblin Barrel Princess Electro Wizard Lumberjack
The Log
Rascals Goblin Barrel Princess Lumberjack
Earthquake
Goblin Barrel
Arrows
Rascals Goblin Barrel Princess
Royal Delivery
Rascals Goblin Barrel P.E.K.K.A Princess Electro Wizard Lumberjack
Fireball
Rascals Goblin Barrel Princess Electro Wizard Lumberjack
Poison
Rascals Princess Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Princess Electro Wizard Lumberjack Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Princess

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard The Log Princess Lumberjack
Rascals
Goblin Barrel Electro Wizard Lumberjack
Goblin Barrel
Rascals P.E.K.K.A Princess Lumberjack
P.E.K.K.A
Zap Electro Wizard Goblin Barrel The Log Princess Lumberjack
The Log
Zap P.E.K.K.A Princess Lumberjack
Princess
Zap Goblin Barrel P.E.K.K.A The Log
Electro Wizard
Zap P.E.K.K.A Rascals Lumberjack
Lumberjack
Zap Rascals Goblin Barrel P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Rascals P.E.K.K.A The Log Princess Lumberjack
Rascals
Zap The Log Princess
Goblin Barrel
P.E.K.K.A
The Log Zap Princess Electro Wizard
The Log
P.E.K.K.A Zap Rascals Princess Electro Wizard Lumberjack
Princess
Zap Rascals P.E.K.K.A The Log
Electro Wizard
Zap P.E.K.K.A The Log Lumberjack
Lumberjack
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Rascals The Log Electro Wizard
P.E.K.K.A Lumberjack Rascals Electro Wizard
P.E.K.K.A Lumberjack Rascals Electro Wizard
P.E.K.K.A The Log Princess Lumberjack
The Log Zap Rascals Electro Wizard Lumberjack
Electro Wizard Zap Rascals Princess
Zap Rascals P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Rascals Princess Lumberjack
Rascals Electro Wizard Lumberjack
Electro Wizard Zap Rascals The Log Princess Lumberjack
Zap Rascals Princess Electro Wizard
P.E.K.K.A Lumberjack Zap Rascals The Log Electro Wizard
Zap Rascals P.E.K.K.A The Log Princess Electro Wizard Lumberjack
P.E.K.K.A Rascals Electro Wizard Lumberjack
Zap Rascals P.E.K.K.A The Log Electro Wizard Lumberjack
Rascals P.E.K.K.A Electro Wizard Lumberjack
Zap Rascals The Log Electro Wizard Lumberjack
Zap The Log Rascals Princess Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Rascals P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap The Log Lumberjack
P.E.K.K.A Lumberjack Zap Rascals The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Rascals The Log Electro Wizard
P.E.K.K.A Rascals Lumberjack
Zap Rascals Princess Electro Wizard
Rascals P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Rascals Lumberjack
Zap P.E.K.K.A Electro Wizard The Log
P.E.K.K.A
P.E.K.K.A Rascals Lumberjack
P.E.K.K.A Zap The Log Electro Wizard
Rascals P.E.K.K.A Lumberjack
Rascals Princess
Rascals Electro Wizard Zap P.E.K.K.A The Log Lumberjack
Zap Rascals P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals The Log
Zap The Log Princess Electro Wizard
The Log
Rascals The Log
Zap The Log
Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Electro Wizard Lumberjack
Zap The Log Princess Electro Wizard
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Zap The Log Princess Electro Wizard
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess Electro Wizard
Zap The Log Princess
Zap The Log
Zap Princess Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Princess Electro Wizard
P.E.K.K.A
The Log Princess
Zap Electro Wizard Princess
Zap Princess Electro Wizard
The Log
Rascals Princess Electro Wizard Lumberjack
The Log Zap Princess
Zap
P.E.K.K.A
Zap Rascals The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap The Log Princess Electro Wizard

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