My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Minion Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Tombstone Mega Minion Hog Rider Guards Princess
Zap
Tombstone Guards Princess
Barbarian Barrel
Knight Tombstone Guards Princess
The Log
Tombstone Hog Rider Guards Princess
Earthquake
Tombstone Hog Rider Guards
Arrows
Tombstone Guards Princess
Royal Delivery
Knight Mega Minion Hog Rider Guards Princess
Fireball
Tombstone Mega Minion Hog Rider Princess
Poison
Tombstone Mega Minion Guards Princess
Lightning
Knight Tombstone Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Minion Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Mega Minion Guards Princess Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Hog Rider Princess Fireball The Log
Tombstone
Mega Minion
Knight Fireball
Fireball
Hog Rider Knight Mega Minion The Log Princess
Hog Rider
Knight Fireball The Log Guards Princess
Guards
Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Princess
Princess
Knight Fireball Hog Rider The Log

Defense Synergies 3 12

Knight
Mega Minion Princess Fireball The Log
Tombstone
Mega Minion Fireball Guards
Mega Minion
Knight Tombstone Guards The Log Princess
Fireball
The Log Knight Tombstone Princess
Hog Rider
Guards
Tombstone Mega Minion The Log Princess
The Log
Fireball Knight Mega Minion Guards Princess
Princess
Knight Mega Minion Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Mega Minion Fireball The Log
Knight Tombstone Mega Minion The Log
Knight Tombstone Mega Minion
Knight Tombstone Mega Minion Guards
Tombstone Fireball The Log Princess
Fireball The Log Mega Minion Guards
Mega Minion Tombstone Fireball Princess
Fireball The Log
Tombstone Princess
Knight Guards
Guards Knight Tombstone Mega Minion Fireball The Log Princess
Mega Minion Fireball Princess
Tombstone Knight Fireball Guards The Log
Fireball Tombstone Mega Minion Guards The Log Princess
Knight Tombstone
Fireball The Log
Knight Tombstone Fireball
Tombstone Fireball Knight Mega Minion Guards The Log
The Log Knight Tombstone Mega Minion Fireball Guards Princess
Knight Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tombstone Fireball
Fireball Knight Mega Minion The Log
Tombstone Guards Knight The Log
Guards Knight Fireball The Log
Knight Tombstone Guards
Fireball Princess
Guards Knight Tombstone Mega Minion Fireball
Knight
Knight Tombstone Mega Minion Fireball The Log
Tombstone Mega Minion Guards
Knight Tombstone Mega Minion Guards
Fireball Guards The Log
Knight Tombstone Fireball Guards
Fireball Princess
Tombstone Guards Knight Mega Minion Fireball The Log
Mega Minion Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Guards The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball Guards The Log
Fireball The Log
Fireball Mega Minion Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Guards
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Mega Minion Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Mega Minion
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
Mega Minion Fireball Guards
Mega Minion Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Tombstone Fireball Guards Princess
Fireball Mega Minion Princess
The Log Fireball
Fireball Knight Mega Minion Princess
The Log Fireball Princess
Fireball
Mega Minion
Fireball Guards The Log Princess
Fireball Princess
Fireball The Log Princess

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