My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Bandit
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Knight Goblin Gang Tesla Wizard Goblin Barrel Bandit
The Log
Goblin Gang Hog Rider Goblin Barrel Bandit
Earthquake
Goblin Gang Tesla Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Goblin Barrel Baby Dragon Bandit
Fireball
Goblin Gang Tesla Hog Rider Wizard Goblin Barrel Baby Dragon Bandit
Poison
Goblin Gang Wizard
Lightning
Knight Tesla Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Bandit Tesla Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Goblin Barrel Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Baby Dragon Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel Baby Dragon Bandit
Tesla
Hog Rider
Knight Goblin Gang Wizard Goblin Barrel Baby Dragon Bandit
Wizard
Knight Hog Rider Bandit
Goblin Barrel
Knight Goblin Gang Hog Rider Baby Dragon Bandit
Baby Dragon
Knight Goblin Gang Hog Rider Goblin Barrel Bandit
Bandit
Goblin Gang Hog Rider Wizard Goblin Barrel Baby Dragon

Defense Synergies 3 7

Knight
Goblin Gang Tesla Wizard Baby Dragon
Goblin Gang
Knight Tesla Bandit
Tesla
Knight Goblin Gang Wizard Baby Dragon
Hog Rider
Wizard
Knight Tesla Bandit
Goblin Barrel
Baby Dragon
Knight Tesla Bandit
Bandit
Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard Baby Dragon
Knight Goblin Gang Tesla Bandit
Goblin Gang Tesla Knight Bandit
Tesla Knight Goblin Gang Bandit
Goblin Gang Tesla Baby Dragon Bandit
Tesla Goblin Gang Wizard Baby Dragon
Tesla Baby Dragon Bandit
Tesla Goblin Gang
Knight Goblin Gang Tesla Bandit
Goblin Gang Knight Tesla Wizard Baby Dragon Bandit
Tesla Goblin Gang Wizard Baby Dragon
Tesla Knight Goblin Gang Wizard Bandit
Wizard Goblin Gang Tesla Baby Dragon
Knight Goblin Gang Tesla Bandit
Goblin Gang Tesla Bandit
Tesla Wizard Knight Goblin Gang
Tesla Knight Goblin Gang Wizard Baby Dragon Bandit
Wizard Baby Dragon Knight Tesla Bandit
Tesla
Goblin Gang Wizard Knight Tesla Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Bandit
Bandit Knight Goblin Gang Tesla Wizard Baby Dragon
Goblin Gang Bandit Knight
Goblin Gang Knight Tesla Bandit
Knight Goblin Gang Tesla Bandit
Wizard Goblin Gang Tesla Baby Dragon
Goblin Gang Knight Tesla Bandit
Knight Tesla
Knight Baby Dragon Bandit
Goblin Gang Tesla
Knight Tesla
Knight Goblin Gang Tesla Wizard Bandit
Wizard Tesla Baby Dragon
Goblin Gang Tesla Knight Baby Dragon
Tesla Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Knight
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Goblin Gang
Knight Wizard Bandit
Wizard Baby Dragon
Knight Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Wizard Baby Dragon
Wizard
Wizard Bandit
Wizard
Goblin Gang Bandit
Wizard Baby Dragon
Knight Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon
Goblin Gang Baby Dragon
Baby Dragon Bandit

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