My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Baby Dragon Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Skeleton Graveyard
Giant Snowball
Fire Spirit Minions Minion Horde Baby Dragon Graveyard
Zap
Fire Spirit Minions Minion Horde Graveyard
Barbarian Barrel
Fire Spirit Giant Skeleton Graveyard
The Log
Fire Spirit Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Minions Minion Horde Graveyard
Royal Delivery
Fire Spirit Minions Minion Horde Baby Dragon Giant Skeleton Graveyard
Fireball
Minions Minion Horde Baby Dragon
Poison
Minions Minion Horde Graveyard
Lightning
Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Baby Dragon Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Baby Dragon Minion Horde Graveyard Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Minions Baby Dragon Minion Horde

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Giant Skeleton Golem
Minions
Baby Dragon Giant Skeleton Golem Graveyard
Minion Horde
Giant Skeleton Golem
Rocket
Golem
Baby Dragon
Golem Graveyard Fire Spirit Minions Giant Skeleton
Giant Skeleton
Fire Spirit Minions Minion Horde Baby Dragon Graveyard
Golem
Baby Dragon Fire Spirit Minions Minion Horde Rocket Graveyard
Graveyard
Baby Dragon Minions Giant Skeleton Golem

Defense Synergies 0 4

Fire Spirit
Giant Skeleton
Minions
Baby Dragon Giant Skeleton
Minion Horde
Rocket
Baby Dragon
Minions Giant Skeleton
Giant Skeleton
Fire Spirit Minions Baby Dragon
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde Baby Dragon
Minion Horde Minions
Minion Horde Rocket Fire Spirit Minions Giant Skeleton
Minion Horde Minions
Rocket Giant Skeleton
Fire Spirit Minions Baby Dragon
Minions Minion Horde Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon Giant Skeleton
Minion Horde Minions
Fire Spirit Minion Horde Giant Skeleton
Minions Minion Horde Baby Dragon Giant Skeleton
Minions Minion Horde Baby Dragon
Minion Horde Fire Spirit Minions Rocket Giant Skeleton
Fire Spirit Rocket Minions Minion Horde Baby Dragon
Minion Horde
Minion Horde Rocket
Minion Horde Minions
Fire Spirit Minions Minion Horde Baby Dragon
Baby Dragon Fire Spirit Minions Giant Skeleton
Fire Spirit Minions Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Rocket Baby Dragon
Giant Skeleton Minions Minion Horde Rocket
Rocket Giant Skeleton Minion Horde
Giant Skeleton Minion Horde
Fire Spirit Rocket Minions Minion Horde Baby Dragon
Rocket Minions Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Rocket Giant Skeleton Minions Baby Dragon
Minion Horde
Minions Minion Horde Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Minion Horde
Minion Horde Baby Dragon
Minions Minion Horde Rocket Baby Dragon Giant Skeleton
Minions Minion Horde Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Minion Horde Baby Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit Minion Horde Baby Dragon
Fire Spirit Minions Minion Horde Rocket Baby Dragon
Fire Spirit Minion Horde Baby Dragon
Fire Spirit Baby Dragon
Rocket Fire Spirit Minions Minion Horde
Rocket Minion Horde
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon
Minions Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon
Minion Horde Rocket Baby Dragon
Rocket
Minions Minion Horde Rocket
Rocket Fire Spirit Baby Dragon
Rocket Fire Spirit Baby Dragon
Rocket Minions Minion Horde Baby Dragon Giant Skeleton
Rocket
Rocket
Rocket Minion Horde Baby Dragon
Fire Spirit Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Fire Spirit Minion Horde Baby Dragon
Rocket Minions Minion Horde
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket
Minion Horde Fire Spirit Minions Rocket
Rocket Fire Spirit Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Giant Skeleton
Minion Horde
Minions Minion Horde Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: