My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Giant Skeleton Bandit
Giant Snowball
Hog Rider Clone Lumberjack
Zap
Clone Bandit
Barbarian Barrel
Clone Giant Skeleton Bandit Electro Wizard Lumberjack
The Log
Hog Rider Clone Giant Skeleton Bandit Lumberjack
Earthquake
Hog Rider Clone
Arrows
Clone
Royal Delivery
Hog Rider Clone Giant Skeleton Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Clone Bandit Electro Wizard Lumberjack
Poison
Clone Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Bandit Hog Rider Electro Wizard Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Clone Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Mirror Giant Skeleton Bandit Electro Wizard Lumberjack
Mirror
Hog Rider Giant Skeleton Lumberjack
Rage
Hog Rider Giant Skeleton Electro Wizard
Clone
Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Clone Hog Rider Mirror Rage Bandit Electro Wizard Lumberjack
Bandit
Hog Rider Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Hog Rider Rage Clone Giant Skeleton Bandit Lumberjack
Lumberjack
Hog Rider Mirror Clone Giant Skeleton Bandit Electro Wizard

Defense Synergies 0 7

Hog Rider
Mirror
Electro Wizard Lumberjack
Rage
Clone
Giant Skeleton
Electro Wizard Lumberjack
Bandit
Electro Wizard Lumberjack
Electro Wizard
Mirror Giant Skeleton Bandit Lumberjack
Lumberjack
Mirror Giant Skeleton Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Lumberjack Bandit Electro Wizard
Lumberjack Giant Skeleton Bandit Electro Wizard
Lumberjack Bandit Electro Wizard
Giant Skeleton Lumberjack
Bandit Electro Wizard Lumberjack
Electro Wizard
Giant Skeleton Bandit Electro Wizard
Lumberjack
Giant Skeleton Bandit Electro Wizard Lumberjack
Electro Wizard Giant Skeleton Bandit Lumberjack
Electro Wizard
Lumberjack Giant Skeleton Bandit Electro Wizard
Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Giant Skeleton Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Skeleton Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Lumberjack
Giant Skeleton Bandit Lumberjack Electro Wizard
Giant Skeleton Lumberjack Bandit Electro Wizard
Giant Skeleton Bandit Lumberjack
Electro Wizard
Giant Skeleton Bandit Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Bandit
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard
Giant Skeleton Bandit Lumberjack
Electro Wizard Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Bandit Electro Wizard
Giant Skeleton Bandit
Giant Skeleton
Bandit
Electro Wizard Lumberjack
Bandit Electro Wizard
Bandit
Bandit
Bandit
Bandit
Bandit Electro Wizard
Giant Skeleton
Bandit Electro Wizard
Bandit
Bandit
Electro Wizard
Electro Wizard
Bandit
Electro Wizard
Giant Skeleton
Electro Wizard Bandit
Electro Wizard
Electro Wizard Lumberjack
Giant Skeleton
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Bandit Electro Wizard

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