My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Recruits Mini P.E.K.K.A Valkyrie Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Royal Recruits Royal Hogs
Giant Snowball
Goblin Gang Royal Recruits Royal Hogs Lumberjack
Zap
Goblin Gang Royal Giant Royal Hogs
Barbarian Barrel
Goblin Gang Royal Recruits Valkyrie Wizard Royal Hogs Lumberjack
The Log
Goblin Gang Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs Lumberjack
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Wizard Royal Hogs Lumberjack
Fireball
Goblin Gang Wizard Royal Hogs Lumberjack
Poison
Goblin Gang Royal Recruits Wizard Royal Hogs
Lightning
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack Wizard Royal Hogs Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Royal Recruits Mini P.E.K.K.A Valkyrie Royal Hogs
Royal Giant
Goblin Gang Wizard Lumberjack
Royal Recruits
Goblin Gang Royal Hogs Lumberjack
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Royal Hogs Lumberjack
Valkyrie
Lumberjack Goblin Gang Mini P.E.K.K.A Wizard Royal Hogs
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Royal Hogs Lumberjack
Royal Hogs
Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Royal Giant Royal Recruits Mini P.E.K.K.A Wizard Royal Hogs

Defense Synergies 0 9

Goblin Gang
Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Royal Giant
Royal Recruits
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard
Valkyrie
Goblin Gang Mini P.E.K.K.A Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Royal Hogs
Lumberjack
Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Royal Recruits Valkyrie
Goblin Gang Mini P.E.K.K.A Lumberjack Royal Recruits Valkyrie
Royal Recruits Mini P.E.K.K.A Lumberjack Goblin Gang Valkyrie
Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Goblin Gang Valkyrie Lumberjack
Goblin Gang Wizard
Royal Recruits Valkyrie
Mini P.E.K.K.A Goblin Gang Royal Recruits Lumberjack
Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Goblin Gang Valkyrie Royal Recruits Wizard Lumberjack
Goblin Gang Wizard
Royal Recruits Mini P.E.K.K.A Lumberjack Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Royal Recruits Mini P.E.K.K.A Lumberjack
Royal Recruits Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Royal Recruits Mini P.E.K.K.A Lumberjack
Wizard Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Goblin Gang Royal Recruits Valkyrie Wizard Lumberjack
Valkyrie Wizard Royal Recruits Lumberjack
Mini P.E.K.K.A Royal Recruits Lumberjack
Goblin Gang Royal Recruits Valkyrie Wizard Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Goblin Gang Royal Recruits Lumberjack Mini P.E.K.K.A Valkyrie
Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Royal Recruits Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack
Wizard Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Royal Recruits Valkyrie Lumberjack
Royal Recruits Mini P.E.K.K.A Valkyrie
Royal Recruits Goblin Gang
Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Royal Recruits Valkyrie
Royal Recruits Mini P.E.K.K.A Goblin Gang Valkyrie Wizard Lumberjack
Royal Recruits Wizard Valkyrie
Goblin Gang Royal Recruits Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Royal Recruits Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie
Royal Recruits Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard
Goblin Gang Mini P.E.K.K.A Lumberjack
Royal Recruits Valkyrie Wizard
Wizard
Wizard
Royal Recruits Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Royal Recruits
Valkyrie Wizard
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Goblin Gang Royal Recruits
Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard
Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: