My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Elixir Collector Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Flying Machine Furnace Clone Witch Night Witch
Zap
Flying Machine Furnace Clone Witch Night Witch
Barbarian Barrel
Furnace Clone Witch Giant Skeleton Night Witch
The Log
Furnace Clone Witch Giant Skeleton
Earthquake
Furnace Elixir Collector Clone Witch
Arrows
Flying Machine Furnace Clone Witch Night Witch
Royal Delivery
Flying Machine Clone Witch Giant Skeleton Night Witch
Fireball
Flying Machine Furnace Elixir Collector Clone Witch Night Witch
Poison
Flying Machine Furnace Elixir Collector Clone Witch Night Witch
Lightning
Furnace Elixir Collector Witch Night Witch
Rocket
Furnace Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Flying Machine Furnace Night Witch Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Flying Machine Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Flying Machine Furnace Witch Giant Skeleton Night Witch
Flying Machine
Zap Furnace Clone Giant Skeleton
Furnace
Zap Flying Machine Giant Skeleton
Elixir Collector
Clone
Giant Skeleton Night Witch Flying Machine Witch
Witch
Zap Clone Giant Skeleton
Giant Skeleton
Clone Zap Flying Machine Furnace Witch Night Witch
Night Witch
Clone Zap Giant Skeleton

Defense Synergies 0 8

Zap
Flying Machine Furnace Witch Giant Skeleton Night Witch
Flying Machine
Zap Furnace Giant Skeleton
Furnace
Zap Flying Machine
Elixir Collector
Clone
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Flying Machine Witch
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Zap Flying Machine Furnace Witch Night Witch
Furnace Witch Giant Skeleton Night Witch
Witch Night Witch Furnace
Giant Skeleton
Zap Flying Machine Furnace Night Witch
Furnace Zap Flying Machine Witch Night Witch
Zap Flying Machine Giant Skeleton
Witch Furnace Night Witch
Giant Skeleton Night Witch
Witch Zap Flying Machine Furnace Giant Skeleton Night Witch
Zap Flying Machine Furnace Witch Night Witch
Furnace Night Witch Zap Flying Machine Witch Giant Skeleton
Zap Furnace Witch Night Witch
Furnace
Zap Furnace
Furnace Witch Night Witch
Zap Flying Machine Furnace Witch Night Witch
Zap Furnace Witch Flying Machine Giant Skeleton
Flying Machine Furnace Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Witch Giant Skeleton
Zap Flying Machine
Giant Skeleton Zap Furnace Witch
Giant Skeleton Zap Night Witch
Giant Skeleton Witch Night Witch
Furnace Zap Flying Machine Witch
Flying Machine Furnace Witch Giant Skeleton Night Witch
Giant Skeleton
Zap Giant Skeleton Flying Machine Witch
Witch
Flying Machine Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Witch Night Witch
Flying Machine Furnace Witch
Witch Zap Flying Machine Furnace Giant Skeleton Night Witch
Zap Flying Machine Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton
Zap Flying Machine
Flying Machine Giant Skeleton
Flying Machine Giant Skeleton
Zap Furnace
Zap Flying Machine Furnace Witch
Flying Machine Furnace Witch
Zap Flying Machine
Zap Flying Machine
Night Witch
Zap Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine Furnace
Zap Flying Machine Furnace Witch
Flying Machine Furnace
Night Witch
Zap Flying Machine
Zap Flying Machine Witch
Giant Skeleton Night Witch
Zap Flying Machine
Zap Furnace Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap Flying Machine Furnace Witch Night Witch
Zap Flying Machine Witch
Night Witch
Zap Night Witch
Zap
Giant Skeleton
Zap Flying Machine Witch Night Witch
Zap Flying Machine Witch
Flying Machine
Zap Flying Machine
Zap Giant Skeleton
Flying Machine
Zap Flying Machine Witch Giant Skeleton
Zap Flying Machine Witch
Zap Flying Machine Witch Giant Skeleton

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