My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Mega Minion Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Elite Barbarians Mega Minion Wizard Skeleton Army Electro Wizard
Poison
Mega Minion Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Skeleton Army Mini P.E.K.K.A Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mega Minion Mini P.E.K.K.A
Elite Barbarians
Fire Spirit Wizard The Log
Mega Minion
Fire Spirit
Mini P.E.K.K.A
Fire Spirit Wizard The Log Electro Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 2 19

Fire Spirit
Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians
Mega Minion Mini P.E.K.K.A Wizard The Log
Mega Minion
Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Elite Barbarians Wizard Skeleton Army
Wizard
Elite Barbarians Mega Minion Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Skeleton Army
Mega Minion Mini P.E.K.K.A Wizard The Log Electro Wizard
The Log
Mini P.E.K.K.A Fire Spirit Elite Barbarians Mega Minion Wizard Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Mega Minion Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Minion Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Fire Spirit Mega Minion Electro Wizard
Mega Minion Electro Wizard Fire Spirit Wizard
The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Mega Minion Wizard The Log
Mega Minion Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Elite Barbarians Wizard The Log Electro Wizard
Fire Spirit Wizard Skeleton Army Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Wizard Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Fire Spirit Elite Barbarians Mega Minion Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Fire Spirit Mega Minion Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Skeleton Army Fire Spirit Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard The Log
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Fire Spirit Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Mega Minion Electro Wizard
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Mega Minion Mini P.E.K.K.A Skeleton Army The Log
Mega Minion Skeleton Army
Elite Barbarians Mega Minion Mini P.E.K.K.A
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Mega Minion Mini P.E.K.K.A The Log
Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Mega Minion
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Elite Barbarians Mini P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard
Fire Spirit Wizard
Fire Spirit Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Fire Spirit Mega Minion Mini P.E.K.K.A Wizard The Log Electro Wizard
Fire Spirit Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
Mega Minion
The Log Wizard Electro Wizard
Wizard The Log
The Log
Elite Barbarians Fire Spirit Wizard Electro Wizard
Electro Wizard Mega Minion Wizard
Elite Barbarians Mega Minion Mini P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Mega Minion Wizard Electro Wizard
The Log
Mega Minion Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard
Elite Barbarians Mega Minion
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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