My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Golem Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Minions Hog Rider Inferno Dragon Lumberjack
Zap
Fire Spirit Minions Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider Wizard Inferno Dragon Lumberjack
Fireball
Minions Hog Rider Wizard Inferno Dragon Lumberjack
Poison
Minions Wizard
Lightning
Ice Golem Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem The Log Minions Hog Rider Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem The Log Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem Inferno Dragon Lumberjack
Minions
Hog Rider Ice Golem Inferno Dragon Lumberjack
Ice Golem
Hog Rider Lumberjack Fire Spirit Minions
Hog Rider
Fire Spirit Minions Ice Golem The Log Wizard Lumberjack
Wizard
Hog Rider Lumberjack
The Log
Hog Rider Lumberjack
Inferno Dragon
Fire Spirit Minions
Lumberjack
Ice Golem Fire Spirit Minions Hog Rider Wizard The Log

Defense Synergies 1 12

Fire Spirit
Ice Golem The Log
Minions
Ice Golem The Log Lumberjack
Ice Golem
Minions Fire Spirit Wizard The Log Inferno Dragon Lumberjack
Hog Rider
Wizard
Ice Golem The Log Lumberjack
The Log
Fire Spirit Minions Ice Golem Wizard Inferno Dragon Lumberjack
Inferno Dragon
Ice Golem The Log
Lumberjack
Minions Ice Golem Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Wizard The Log
Inferno Dragon Lumberjack Minions The Log
Lumberjack Fire Spirit Minions Inferno Dragon
Inferno Dragon Lumberjack Minions
The Log Lumberjack
The Log Fire Spirit Minions Lumberjack
Minions Inferno Dragon Fire Spirit Wizard
Ice Golem The Log
Inferno Dragon Minions Lumberjack
Fire Spirit Ice Golem Lumberjack
Minions Ice Golem Wizard The Log Lumberjack
Minions Inferno Dragon Wizard
Lumberjack Fire Spirit Minions Wizard The Log
Fire Spirit Wizard Minions The Log Lumberjack
Inferno Dragon Lumberjack
The Log Inferno Dragon Lumberjack
Wizard Minions Lumberjack
Fire Spirit Minions Wizard The Log Lumberjack
Wizard The Log Fire Spirit Minions Ice Golem Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Fire Spirit Minions The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem
Ice Golem Wizard The Log Inferno Dragon Lumberjack
Lumberjack Minions Ice Golem The Log
Lumberjack Ice Golem The Log
Inferno Dragon Lumberjack
Fire Spirit Wizard Minions Ice Golem
Minions Ice Golem Lumberjack
Inferno Dragon Lumberjack
Minions Ice Golem The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Lumberjack
The Log
Ice Golem Wizard Lumberjack
Wizard
Minions Ice Golem The Log Inferno Dragon Lumberjack
Minions Ice Golem Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions Ice Golem
Fire Spirit Wizard The Log
The Log Fire Spirit Ice Golem Wizard
The Log Wizard
Fire Spirit Minions Lumberjack
Wizard The Log
Fire Spirit Wizard
Fire Spirit Ice Golem The Log
Minions
Ice Golem The Log
Wizard The Log
Wizard The Log
Minions
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Minions The Log
Wizard
The Log
The Log
Ice Golem The Log Fire Spirit Wizard
Inferno Dragon
The Log Wizard
Wizard The Log
The Log
Fire Spirit Ice Golem Wizard
Minions Wizard
Wizard The Log
Wizard The Log
Fire Spirit Minions
Fire Spirit Wizard
The Log
Wizard Lumberjack
The Log Ice Golem Wizard
Minions The Log
The Log

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