My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Princess Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Baby Dragon Princess Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minions Barbarians Baby Dragon Princess Inferno Dragon Lava Hound
Zap
Fire Spirit Minions Princess Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Barbarians Princess
The Log
Fire Spirit Barbarians Princess
Earthquake
Barbarians
Arrows
Fire Spirit Minions Princess Lava Hound
Royal Delivery
Fire Spirit Minions Barbarians Baby Dragon Princess Inferno Dragon Lava Hound
Fireball
Minions Barbarians Baby Dragon Princess Inferno Dragon Lava Hound
Poison
Minions Barbarians Princess Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Princess Fireball Baby Dragon Inferno Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Princess Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Inferno Dragon
Minions
Lava Hound Baby Dragon Inferno Dragon
Barbarians
Fireball
Lava Hound Baby Dragon Princess
Baby Dragon
Lava Hound Fire Spirit Minions Fireball Inferno Dragon
Princess
Fireball
Inferno Dragon
Lava Hound Fire Spirit Minions Baby Dragon
Lava Hound
Minions Fireball Baby Dragon Inferno Dragon

Defense Synergies 0 3

Fire Spirit
Minions
Baby Dragon
Barbarians
Fireball
Princess
Baby Dragon
Minions Inferno Dragon
Princess
Fireball
Inferno Dragon
Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Barbarians Inferno Dragon Minions
Barbarians Fire Spirit Minions Inferno Dragon
Barbarians Inferno Dragon Minions
Barbarians Fireball Princess
Fireball Fire Spirit Minions Baby Dragon
Minions Inferno Dragon Fire Spirit Fireball Baby Dragon Princess
Barbarians Fireball Baby Dragon
Barbarians Inferno Dragon Minions Princess
Fire Spirit Barbarians
Minions Barbarians Fireball Baby Dragon Princess
Minions Inferno Dragon Fireball Baby Dragon Princess
Barbarians Fire Spirit Minions Fireball
Fire Spirit Fireball Minions Barbarians Baby Dragon Princess
Barbarians Inferno Dragon
Barbarians Fireball Inferno Dragon
Barbarians Minions Fireball
Fire Spirit Fireball Minions Barbarians Baby Dragon
Baby Dragon Fire Spirit Minions Barbarians Fireball Princess Inferno Dragon
Barbarians Inferno Dragon
Fire Spirit Minions Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Baby Dragon Inferno Dragon
Barbarians Minions
Barbarians Fireball
Barbarians Inferno Dragon
Fire Spirit Fireball Minions Baby Dragon Princess
Minions Barbarians Fireball
Barbarians Inferno Dragon
Minions Barbarians Fireball Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians
Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Baby Dragon Princess
Barbarians Minions Fireball Baby Dragon Inferno Dragon
Minions Barbarians Fireball Baby Dragon Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon
Barbarians Fireball
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Minions Baby Dragon Princess
Fire Spirit Baby Dragon Princess
Fireball Fire Spirit Baby Dragon Princess
Fireball
Fire Spirit Minions Fireball
Fireball Princess
Fireball Fire Spirit Baby Dragon Princess
Fire Spirit Fireball Baby Dragon Princess
Minions Fireball Baby Dragon Princess
Princess Fireball Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Minions
Fire Spirit Fireball Baby Dragon Princess
Fire Spirit Fireball Baby Dragon Princess
Minions Fireball Baby Dragon
Fireball Princess
Barbarians Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Princess
Inferno Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Princess
Minions Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Fire Spirit Minions Barbarians Fireball Princess
Fireball Fire Spirit Baby Dragon Princess
Fireball
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Minions Fireball Baby Dragon Princess
Fireball Princess
Fireball Baby Dragon Princess

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