My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minions Mega Minion Baby Dragon Inferno Dragon Lava Hound
Zap
Fire Spirit Minions Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Minions Lava Hound
Royal Delivery
Fire Spirit Minions Mega Minion Baby Dragon Inferno Dragon Lava Hound
Fireball
Minions Mega Minion Baby Dragon Inferno Dragon Lava Hound
Poison
Minions Mega Minion Lava Hound
Lightning
Mega Minion Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Mega Minion Fireball Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Baby Dragon Inferno Dragon
Minions
Lava Hound Baby Dragon Inferno Dragon
Mega Minion
Lava Hound Fire Spirit Fireball Baby Dragon
Fireball
Lava Hound Mega Minion Baby Dragon The Log
Baby Dragon
Lava Hound Fire Spirit Minions Mega Minion Fireball Inferno Dragon
The Log
Fireball
Inferno Dragon
Lava Hound Fire Spirit Minions Baby Dragon
Lava Hound
Minions Mega Minion Fireball Baby Dragon Inferno Dragon

Defense Synergies 1 8

Fire Spirit
The Log
Minions
Baby Dragon The Log
Mega Minion
Baby Dragon The Log
Fireball
The Log
Baby Dragon
Minions Mega Minion The Log Inferno Dragon
The Log
Fireball Fire Spirit Minions Mega Minion Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Baby Dragon The Log
Inferno Dragon Minions Mega Minion The Log
Fire Spirit Minions Mega Minion Inferno Dragon
Inferno Dragon Minions Mega Minion
Fireball The Log
Fireball The Log Fire Spirit Minions Mega Minion Baby Dragon
Minions Mega Minion Inferno Dragon Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon The Log
Inferno Dragon Minions
Fire Spirit
Minions Mega Minion Fireball Baby Dragon The Log
Minions Mega Minion Inferno Dragon Fireball Baby Dragon
Fire Spirit Minions Fireball The Log
Fire Spirit Fireball Minions Mega Minion Baby Dragon The Log
Inferno Dragon
Fireball The Log Inferno Dragon
Minions Fireball
Fire Spirit Fireball Minions Mega Minion Baby Dragon The Log
Baby Dragon The Log Fire Spirit Minions Mega Minion Fireball Inferno Dragon
Inferno Dragon
Fire Spirit Minions Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Mega Minion Baby Dragon The Log Inferno Dragon
Minions The Log
Fireball The Log
Inferno Dragon
Fire Spirit Fireball Minions Baby Dragon
Minions Mega Minion Fireball
Inferno Dragon
Minions Mega Minion Fireball Baby Dragon The Log Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Minions Mega Minion
Fireball The Log
Fireball
Fireball Baby Dragon
Minions Mega Minion Fireball Baby Dragon The Log Inferno Dragon
Minions Mega Minion Fireball Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Fire Spirit Baby Dragon The Log
Fireball Fire Spirit Minions Mega Minion Baby Dragon
Fire Spirit Baby Dragon The Log
Fireball The Log Fire Spirit Baby Dragon
Fireball The Log
Fire Spirit Minions Fireball
Fireball The Log
Fireball Fire Spirit Baby Dragon
Fire Spirit Fireball Baby Dragon The Log
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Minions
Fire Spirit Mega Minion Fireball Baby Dragon The Log
Fire Spirit Fireball Baby Dragon The Log
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fire Spirit Fireball Baby Dragon
Mega Minion Inferno Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fire Spirit Fireball Baby Dragon
Minions Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Minions Fireball
Fireball Fire Spirit Mega Minion Baby Dragon
The Log Fireball
Fireball Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion
Minions Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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