My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Flying Machine Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Miner
Giant Snowball
Goblins Minions Flying Machine Miner Princess
Zap
Goblins Minions Flying Machine Princess
Barbarian Barrel
Goblins Elixir Golem Wizard Princess
The Log
Goblins Elixir Golem Princess
Earthquake
Elixir Golem
Arrows
Goblins Minions Flying Machine Princess
Royal Delivery
Goblins Minions Elixir Golem Flying Machine Wizard Miner Princess
Fireball
Minions Elixir Golem Flying Machine Wizard Princess
Poison
Minions Elixir Golem Flying Machine Wizard Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Elixir Golem Miner Princess Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Elixir Golem

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Arrows
Elixir Golem Miner
Minions
Miner Elixir Golem
Elixir Golem
Arrows Minions Flying Machine Wizard
Flying Machine
Elixir Golem
Wizard
Elixir Golem Miner
Miner
Goblins Minions Arrows Wizard
Princess

Defense Synergies 0 4

Goblins
Flying Machine Wizard Princess
Arrows
Minions
Flying Machine
Elixir Golem
Flying Machine
Goblins Minions
Wizard
Goblins
Miner
Princess
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Wizard
Goblins Minions Flying Machine
Goblins Minions
Goblins Minions
Arrows Princess
Arrows Goblins Minions Flying Machine
Minions Arrows Flying Machine Wizard Princess
Arrows Flying Machine
Goblins Minions Princess
Goblins Miner
Goblins Minions Arrows Flying Machine Wizard Princess
Arrows Minions Flying Machine Wizard Princess
Minions Flying Machine Wizard
Wizard Goblins Arrows Minions Princess
Wizard Goblins Arrows Minions
Arrows Goblins Minions Flying Machine Wizard
Arrows Wizard Minions Flying Machine Princess
Wizard Goblins Arrows Minions Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Flying Machine Wizard Miner
Goblins Minions
Arrows Wizard Minions Flying Machine Princess
Goblins Minions Flying Machine
Goblins Minions Flying Machine
Minions Flying Machine
Arrows
Wizard
Wizard Flying Machine Princess
Goblins Minions Flying Machine
Arrows Minions Flying Machine Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Flying Machine
Arrows Flying Machine Miner Princess
Arrows Flying Machine Miner
Arrows Flying Machine
Wizard Arrows
Arrows Wizard Minions Flying Machine Princess
Arrows Flying Machine Wizard Princess
Arrows Flying Machine Wizard Princess
Arrows Miner Flying Machine Wizard
Goblins Minions
Miner Arrows Flying Machine Wizard Princess
Arrows Flying Machine Wizard Princess
Flying Machine Miner Princess
Arrows Minions Flying Machine Princess
Princess Arrows Flying Machine
Arrows Flying Machine Wizard Princess
Arrows Flying Machine Wizard Princess
Arrows
Minions
Arrows Flying Machine Wizard Princess
Arrows Flying Machine Wizard Miner Princess
Minions
Arrows Wizard Princess
Arrows Flying Machine
Arrows Wizard Princess
Arrows Miner Flying Machine Wizard Princess
Arrows Flying Machine Wizard Miner Princess
Miner Arrows
Arrows Flying Machine Wizard Princess
Minions Flying Machine Wizard
Arrows Wizard Miner
Arrows Princess
Arrows Wizard Princess
Minions Flying Machine Princess
Arrows Flying Machine Wizard Princess
Arrows
Miner Flying Machine Wizard Princess
Arrows Flying Machine Wizard Princess
Arrows
Flying Machine
Minions Flying Machine Princess
Flying Machine Princess
Flying Machine Miner Princess

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