My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Musketeer Wizard Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Mega Minion Musketeer Inferno Dragon Lumberjack
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Musketeer Wizard Lumberjack
The Log
Bomber Musketeer Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Musketeer Wizard Inferno Dragon Lumberjack
Fireball
Bomber Mega Minion Musketeer Wizard Inferno Dragon Lumberjack
Poison
Bomber Mega Minion Musketeer Wizard
Lightning
Mega Minion Musketeer Wizard Inferno Dragon Lumberjack
Rocket
Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mega Minion Musketeer Poison Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Mega Minion Musketeer Poison

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Lumberjack
Mega Minion
Golem Poison
Musketeer
Golem Lumberjack
Wizard
Golem Lumberjack
Poison
Golem Mega Minion
Golem
Bomber Mega Minion Poison Musketeer Wizard Lumberjack
Inferno Dragon
Lumberjack
Bomber Musketeer Wizard Golem

Defense Synergies 1 4

Bomber
Mega Minion
Musketeer Wizard Lumberjack
Musketeer
Lumberjack Mega Minion
Wizard
Mega Minion Lumberjack
Poison
Golem
Inferno Dragon
Lumberjack
Musketeer Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Musketeer Wizard
Inferno Dragon Lumberjack Bomber Mega Minion Musketeer
Lumberjack Bomber Mega Minion Musketeer Inferno Dragon
Inferno Dragon Lumberjack Bomber Mega Minion Musketeer
Bomber Poison Lumberjack
Bomber Mega Minion Musketeer Lumberjack
Mega Minion Musketeer Inferno Dragon Wizard Poison
Musketeer Poison
Inferno Dragon Musketeer Lumberjack
Bomber Musketeer Lumberjack
Poison Bomber Mega Minion Musketeer Wizard Lumberjack
Mega Minion Musketeer Inferno Dragon Wizard Poison
Lumberjack Bomber Musketeer Wizard
Bomber Wizard Mega Minion Poison Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Bomber Musketeer Poison Lumberjack
Bomber Mega Minion Musketeer Wizard Lumberjack
Wizard Poison Bomber Mega Minion Musketeer Inferno Dragon Lumberjack
Musketeer Inferno Dragon Lumberjack
Bomber Wizard Musketeer Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Bomber Mega Minion Musketeer Wizard Inferno Dragon Lumberjack
Lumberjack Musketeer
Lumberjack Musketeer
Musketeer Inferno Dragon Lumberjack
Wizard Poison Musketeer
Mega Minion Musketeer Lumberjack
Inferno Dragon Lumberjack
Mega Minion Poison Inferno Dragon
Mega Minion Musketeer Inferno Dragon
Inferno Dragon Mega Minion Musketeer Lumberjack
Poison
Wizard Lumberjack
Wizard Bomber Musketeer
Bomber Mega Minion Musketeer Poison Inferno Dragon Lumberjack
Poison Bomber Mega Minion Musketeer Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer
Poison
Musketeer Poison
Bomber Wizard Poison
Wizard Poison Mega Minion Musketeer
Bomber Musketeer Wizard Poison
Poison Wizard
Poison Wizard
Musketeer Poison Lumberjack
Poison Musketeer Wizard
Poison Musketeer Wizard
Poison Musketeer
Musketeer Poison
Musketeer Poison
Bomber Musketeer Wizard Poison
Musketeer Wizard Poison
Poison
Bomber
Bomber Mega Minion Musketeer Wizard Poison
Bomber Wizard Poison
Musketeer Poison
Wizard Poison
Musketeer
Musketeer Poison
Poison Bomber Wizard
Mega Minion Inferno Dragon
Poison Musketeer Wizard
Musketeer Wizard Poison
Poison Musketeer
Poison Musketeer Wizard
Mega Minion Musketeer Wizard Poison
Mega Minion
Poison Bomber Musketeer Wizard
Poison
Wizard Poison
Musketeer
Poison Mega Minion Musketeer Wizard
Poison Mega Minion Musketeer Wizard Lumberjack
Bomber Musketeer Wizard Poison
Poison
Mega Minion Musketeer
Musketeer Poison
Musketeer Poison
Poison Musketeer

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