My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bandit Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Miner Bandit Skeleton King
Giant Snowball
Hog Rider Miner Skeleton King
Zap
Dark Prince Bandit Skeleton King
Barbarian Barrel
Dark Prince Bandit Electro Wizard Skeleton King
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Bandit Skeleton King
Earthquake
Hog Rider Skeleton King
Arrows
Skeleton King
Royal Delivery
Mini P.E.K.K.A Hog Rider Dark Prince Miner Bandit Electro Wizard Skeleton King
Fireball
Hog Rider Bandit Electro Wizard Skeleton King
Poison
Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Bandit Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Bandit Mini P.E.K.K.A

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Dark Prince Miner Bandit
Mini P.E.K.K.A
Arrows Hog Rider Dark Prince Electro Wizard
Hog Rider
Arrows Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Dark Prince
Arrows Mini P.E.K.K.A Hog Rider Miner Bandit Electro Wizard
Miner
Arrows Dark Prince Bandit Electro Wizard Skeleton King
Bandit
Arrows Hog Rider Dark Prince Miner Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Dark Prince Miner Bandit
Skeleton King
Miner

Defense Synergies 1 6

Arrows
Mini P.E.K.K.A Dark Prince Bandit
Mini P.E.K.K.A
Electro Wizard Arrows
Hog Rider
Dark Prince
Arrows Bandit Electro Wizard
Miner
Bandit
Arrows Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard Skeleton King
Arrows Mini P.E.K.K.A Dark Prince
Arrows Dark Prince Bandit Electro Wizard
Electro Wizard Arrows
Arrows Bandit Electro Wizard
Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Dark Prince Miner Bandit Electro Wizard
Electro Wizard Arrows Dark Prince Bandit Skeleton King
Arrows Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince Electro Wizard Skeleton King
Mini P.E.K.K.A Bandit Electro Wizard Skeleton King
Mini P.E.K.K.A Bandit Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Dark Prince Bandit Electro Wizard
Arrows Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Dark Prince Arrows Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Mini P.E.K.K.A Miner
Bandit Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit
Arrows Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Dark Prince
Electro Wizard Mini P.E.K.K.A Dark Prince Bandit
Mini P.E.K.K.A Dark Prince
Arrows Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit Skeleton King
Electro Wizard Mini P.E.K.K.A Dark Prince Skeleton King
Arrows Mini P.E.K.K.A Dark Prince Electro Wizard Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Miner Bandit Electro Wizard
Arrows Miner Bandit
Arrows Dark Prince
Arrows Dark Prince
Arrows
Arrows
Arrows
Arrows Miner Bandit
Mini P.E.K.K.A Electro Wizard
Miner Arrows Dark Prince Bandit Electro Wizard
Arrows
Miner Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Arrows Miner
Arrows
Arrows
Arrows Dark Prince
Arrows Miner Bandit Electro Wizard
Arrows Miner Bandit
Miner Arrows Bandit
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Miner Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Dark Prince Bandit
Arrows Electro Wizard
Arrows
Miner Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Skeleton King
Arrows
Dark Prince
Electro Wizard Skeleton King
Electro Wizard
Dark Prince Miner Bandit Electro Wizard

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