My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Lumberjack
Zap
Prince
Barbarian Barrel
Valkyrie Wizard Ice Wizard Lumberjack
The Log
Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Prince Ice Wizard Lumberjack
Fireball
Hog Rider Wizard Ice Wizard Lumberjack
Poison
Wizard Ice Wizard
Lightning
Valkyrie Wizard Prince Ice Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Valkyrie Hog Rider Lumberjack Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Valkyrie Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince Lumberjack
Valkyrie
Hog Rider Prince Lumberjack Wizard
Hog Rider
Arrows Valkyrie Wizard Rocket Prince Lumberjack
Wizard
Valkyrie Hog Rider Prince Lumberjack
Rocket
Hog Rider
Prince
Valkyrie Arrows Hog Rider Wizard Ice Wizard Lumberjack
Ice Wizard
Prince Lumberjack
Lumberjack
Valkyrie Arrows Hog Rider Wizard Prince Ice Wizard

Defense Synergies 0 13

Arrows
Valkyrie Prince Ice Wizard Lumberjack
Valkyrie
Arrows Wizard Prince Ice Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Prince Ice Wizard Lumberjack
Rocket
Prince
Arrows Valkyrie Wizard Ice Wizard
Ice Wizard
Arrows Valkyrie Wizard Prince Lumberjack
Lumberjack
Arrows Valkyrie Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Lumberjack Valkyrie Prince Ice Wizard
Rocket Prince Lumberjack Valkyrie Ice Wizard
Prince Lumberjack Valkyrie Ice Wizard
Arrows Valkyrie Rocket Prince Lumberjack
Arrows Valkyrie Ice Wizard Lumberjack
Rocket Arrows Wizard Ice Wizard
Rocket Arrows Valkyrie
Prince Ice Wizard Lumberjack
Valkyrie Prince Ice Wizard Lumberjack
Valkyrie Ice Wizard Arrows Wizard Lumberjack
Arrows Wizard Ice Wizard
Prince Lumberjack Valkyrie Wizard Rocket Ice Wizard
Valkyrie Wizard Rocket Arrows Prince Lumberjack
Prince Lumberjack
Rocket Prince Lumberjack
Wizard Arrows Valkyrie Prince Lumberjack
Arrows Valkyrie Wizard Prince Ice Wizard Lumberjack
Arrows Valkyrie Wizard Ice Wizard Lumberjack
Prince Lumberjack
Valkyrie Wizard Arrows Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Prince
Arrows Valkyrie Wizard Rocket Prince Lumberjack
Lumberjack Valkyrie Rocket Prince
Valkyrie Rocket Prince Lumberjack
Valkyrie Prince Lumberjack
Arrows Wizard Rocket Ice Wizard
Rocket Prince Valkyrie Ice Wizard Lumberjack
Valkyrie Prince Lumberjack
Rocket Valkyrie Prince
Valkyrie Prince Lumberjack
Rocket Arrows Valkyrie Prince
Rocket Prince Valkyrie Wizard Lumberjack
Wizard Valkyrie
Valkyrie Rocket Prince Lumberjack
Arrows Valkyrie Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Ice Wizard
Rocket Arrows
Arrows Valkyrie Rocket Prince
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Rocket Prince Lumberjack
Rocket Arrows Valkyrie Wizard Prince
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Valkyrie Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Valkyrie Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard Prince
Rocket Arrows
Arrows Wizard Ice Wizard
Rocket Wizard
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard Ice Wizard
Arrows
Valkyrie Wizard Rocket Prince Lumberjack
Arrows Wizard
Rocket Arrows
Prince
Rocket
Rocket
Rocket Prince

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