My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard Hunter Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Goblin Hut Princess
Zap
Goblin Gang Royal Giant Goblin Hut Princess
Barbarian Barrel
Goblin Gang Goblin Hut Wizard Hunter Princess
The Log
Goblin Gang Royal Giant Goblin Hut Hunter Princess
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut Princess
Royal Delivery
Goblin Gang Goblin Hut Wizard Hunter Princess
Fireball
Goblin Gang Goblin Hut Wizard Hunter Princess
Poison
Goblin Gang Goblin Hut Wizard Hunter Princess
Lightning
Goblin Hut Wizard Hunter
Rocket
Goblin Hut Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Princess Hunter Goblin Hut Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Princess Hunter

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Goblin Gang
Royal Giant Goblin Hut Princess
Royal Giant
Arrows Hunter Goblin Gang Goblin Hut Wizard Rocket Princess
Goblin Hut
Goblin Gang Royal Giant
Wizard
Royal Giant
Rocket
Royal Giant
Hunter
Royal Giant
Princess
Goblin Gang Royal Giant

Defense Synergies 0 5

Arrows
Goblin Hut
Goblin Gang
Goblin Hut Princess
Royal Giant
Goblin Hut
Arrows Goblin Gang Wizard Hunter
Wizard
Goblin Hut
Rocket
Hunter
Goblin Hut
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Wizard
Hunter Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Rocket Hunter
Goblin Hut Hunter Goblin Gang
Arrows Rocket Princess
Arrows Goblin Gang Hunter
Rocket Hunter Arrows Goblin Gang Goblin Hut Wizard Princess
Rocket Arrows
Hunter Goblin Gang Goblin Hut Princess
Goblin Gang Hunter
Goblin Gang Arrows Goblin Hut Wizard Hunter Princess
Arrows Hunter Goblin Gang Goblin Hut Wizard Princess
Goblin Hut Hunter Goblin Gang Wizard Rocket
Wizard Rocket Arrows Goblin Gang Goblin Hut Hunter Princess
Goblin Gang Goblin Hut Hunter
Rocket Goblin Gang Goblin Hut Hunter
Wizard Arrows Goblin Gang Goblin Hut Hunter
Arrows Goblin Gang Goblin Hut Wizard Hunter
Arrows Wizard Hunter Goblin Hut Princess
Goblin Hut Hunter
Goblin Gang Wizard Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut
Arrows Goblin Gang Wizard Rocket Hunter
Goblin Gang Goblin Hut Rocket Hunter
Goblin Gang Rocket Hunter
Goblin Gang Goblin Hut Hunter
Arrows Wizard Rocket Goblin Gang Goblin Hut Hunter Princess
Goblin Gang Rocket Goblin Hut Hunter
Hunter
Rocket Goblin Hut
Goblin Gang Goblin Hut
Goblin Hut Hunter
Rocket Arrows
Rocket Goblin Gang Wizard Hunter
Wizard Princess
Goblin Gang Goblin Hut Rocket Hunter
Arrows Goblin Hut Wizard Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket
Arrows Princess
Rocket Arrows Goblin Hut
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Rocket Hunter Princess
Arrows Wizard Princess
Arrows Wizard Hunter Princess
Arrows Wizard
Rocket Goblin Gang
Rocket Arrows Wizard Princess
Arrows Wizard Rocket Princess
Rocket Goblin Hut Hunter Princess
Arrows Rocket Princess
Princess Arrows Goblin Hut
Rocket Arrows Goblin Hut Wizard Hunter Princess
Arrows Goblin Hut Wizard Rocket Princess
Arrows Rocket
Rocket
Rocket Arrows Wizard Hunter Princess
Rocket Arrows Wizard Princess
Rocket
Rocket Arrows Wizard Princess
Rocket
Rocket Arrows
Arrows Wizard Hunter Princess
Arrows Wizard Hunter Princess
Arrows Wizard Princess
Rocket Arrows
Arrows Wizard Hunter Princess
Rocket Goblin Hut Wizard
Arrows Wizard Rocket Hunter
Rocket Arrows Princess
Rocket Arrows Wizard Princess
Goblin Gang Goblin Hut Rocket Princess
Rocket Arrows Wizard Hunter Princess
Arrows
Goblin Gang Wizard Rocket Hunter Princess
Arrows Wizard Princess
Rocket Arrows
Goblin Gang Rocket Princess
Rocket Princess
Rocket Princess

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