My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Gang Miner Inferno Dragon
Zap
Spear Goblins Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Royal Ghost
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Miner Royal Ghost Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Spear Goblins Bats Goblin Gang
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Spear Goblins Zap Royal Ghost Goblin Gang Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Spear Goblins Zap Royal Ghost

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Miner Inferno Dragon Zap
Royal Ghost
Goblin Gang Mega Knight Miner Spear Goblins Zap
Goblin Gang
Miner Royal Ghost Spear Goblins
Inferno Dragon
Mega Knight Bats Miner Spear Goblins
Mega Knight
Bats Inferno Dragon Royal Ghost Miner Spear Goblins Zap
Miner
Bats Goblin Gang Spear Goblins Zap Royal Ghost Inferno Dragon Mega Knight
Spear Goblins
Miner Royal Ghost Goblin Gang Inferno Dragon Mega Knight Zap
Zap
Miner Bats Royal Ghost Mega Knight Spear Goblins

Defense Synergies 1 18

Bats
Inferno Dragon Mega Knight Spear Goblins Zap
Royal Ghost
Mega Knight Spear Goblins Zap
Goblin Gang
Inferno Dragon Miner Spear Goblins Zap
Inferno Dragon
Bats Goblin Gang Mega Knight Spear Goblins Zap
Mega Knight
Zap Bats Royal Ghost Inferno Dragon Miner Spear Goblins
Miner
Goblin Gang Mega Knight Zap
Spear Goblins
Bats Royal Ghost Goblin Gang Inferno Dragon Mega Knight Zap
Zap
Mega Knight Bats Royal Ghost Goblin Gang Inferno Dragon Miner Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Inferno Dragon Bats Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Royal Ghost Mega Knight Spear Goblins Zap
Bats Inferno Dragon Goblin Gang Spear Goblins Zap
Mega Knight Zap
Inferno Dragon Goblin Gang
Goblin Gang Royal Ghost Mega Knight Miner Spear Goblins
Bats Goblin Gang Royal Ghost Mega Knight Spear Goblins Zap
Inferno Dragon Bats Goblin Gang Spear Goblins Zap
Mega Knight Bats Goblin Gang Zap
Mega Knight Bats Royal Ghost Goblin Gang Zap
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight Zap
Mega Knight Bats Goblin Gang
Mega Knight Bats Royal Ghost Goblin Gang Spear Goblins Zap
Zap Bats Royal Ghost Inferno Dragon Mega Knight Spear Goblins
Inferno Dragon
Royal Ghost Goblin Gang Mega Knight Bats Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Royal Ghost Spear Goblins Zap
Royal Ghost Goblin Gang Inferno Dragon Mega Knight Miner Zap
Goblin Gang Mega Knight Bats Spear Goblins Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Inferno Dragon Mega Knight
Bats Goblin Gang Zap
Goblin Gang Bats Spear Goblins
Mega Knight Inferno Dragon
Mega Knight Zap Bats Inferno Dragon Spear Goblins
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Inferno Dragon Spear Goblins Zap
Bats Mega Knight Royal Ghost Inferno Dragon Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Miner Zap
Miner
Mega Knight Zap
Bats Spear Goblins Zap
Zap
Miner Zap
Bats Goblin Gang
Miner Zap
Zap
Miner
Zap
Spear Goblins Zap
Mega Knight
Bats
Mega Knight Zap
Mega Knight Miner Zap
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Miner Royal Ghost Zap
Mega Knight Miner Zap
Miner Zap
Bats Zap
Zap Bats
Mega Knight Miner Zap
Zap
Mega Knight
Zap Bats Goblin Gang Spear Goblins
Zap
Miner Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Royal Ghost Mega Knight Miner Zap

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