My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Battle Ram Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon Night Witch
Giant Snowball
Tombstone Battle Ram Inferno Dragon Night Witch
Zap
Tombstone Battle Ram Bandit Inferno Dragon Night Witch
Barbarian Barrel
Tombstone Battle Ram Bandit Night Witch
The Log
Tombstone Battle Ram Bandit
Earthquake
Tombstone
Arrows
Tombstone Night Witch
Royal Delivery
Battle Ram Bandit Inferno Dragon Night Witch
Fireball
Tombstone Battle Ram Bandit Inferno Dragon Night Witch
Poison
Tombstone Night Witch
Lightning
Ice Golem Tombstone Battle Ram Bandit Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Battle Ram Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Zap Bandit Tombstone Fireball Inferno Dragon Night Witch Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Zap Bandit Tombstone

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Battle Ram Zap
Fireball
Zap Battle Ram
Ice Golem
Battle Ram Zap
Inferno Dragon
Night Witch
Zap
Battle Ram
Bandit Ice Golem Zap Fireball
Tombstone
Zap
Fireball Battle Ram Bandit Ice Golem Night Witch

Defense Synergies 2 12

Bandit
Fireball Ice Golem Zap
Fireball
Zap Bandit Ice Golem Tombstone
Ice Golem
Night Witch Bandit Fireball Inferno Dragon Zap
Inferno Dragon
Ice Golem Tombstone Zap
Night Witch
Ice Golem Tombstone Zap
Battle Ram
Tombstone
Fireball Inferno Dragon Night Witch Zap
Zap
Fireball Bandit Ice Golem Inferno Dragon Night Witch Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ice Golem Tombstone Zap
Inferno Dragon Bandit Night Witch Tombstone Zap
Bandit Inferno Dragon Night Witch Tombstone
Inferno Dragon Night Witch Bandit Tombstone
Fireball Tombstone
Fireball Bandit Night Witch Zap
Inferno Dragon Fireball Night Witch Tombstone Zap
Bandit Fireball Ice Golem Zap
Inferno Dragon Night Witch Tombstone
Bandit Ice Golem Night Witch
Bandit Fireball Ice Golem Night Witch Tombstone Zap
Inferno Dragon Fireball Night Witch Zap
Night Witch Tombstone Bandit Fireball Zap
Fireball Night Witch Tombstone Zap
Inferno Dragon Bandit Tombstone
Bandit Fireball Inferno Dragon Zap
Fireball Night Witch Tombstone
Fireball Tombstone Bandit Night Witch Zap
Zap Bandit Fireball Ice Golem Inferno Dragon Tombstone
Inferno Dragon
Bandit Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fireball Ice Golem Tombstone Zap
Bandit Fireball Ice Golem Inferno Dragon Zap
Bandit Tombstone Ice Golem Zap
Bandit Fireball Ice Golem Night Witch Zap
Bandit Inferno Dragon Night Witch Tombstone
Fireball Ice Golem Zap
Bandit Fireball Ice Golem Night Witch Tombstone
Inferno Dragon
Zap Bandit Fireball Ice Golem Inferno Dragon Tombstone
Inferno Dragon Tombstone
Inferno Dragon Tombstone
Fireball Zap
Bandit Fireball Ice Golem Night Witch Tombstone
Fireball
Tombstone Fireball Ice Golem Inferno Dragon Night Witch Zap
Fireball Ice Golem Inferno Dragon Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit Ice Golem
Fireball Bandit Zap
Bandit Fireball
Fireball Ice Golem
Fireball Zap
Fireball Ice Golem Zap
Fireball Ice Golem Zap
Fireball Bandit Zap
Fireball Night Witch
Bandit Fireball Zap
Fireball Zap
Bandit Fireball Ice Golem
Bandit Fireball
Fireball Ice Golem Zap
Bandit Fireball Zap
Bandit Fireball
Fireball
Night Witch
Bandit Fireball Zap
Fireball Zap
Fireball Night Witch
Fireball
Fireball Zap
Ice Golem Zap Fireball
Inferno Dragon
Fireball Bandit Zap
Fireball Bandit Zap
Fireball Bandit Zap
Fireball Ice Golem Night Witch Zap
Zap Fireball
Fireball Night Witch
Bandit Fireball Night Witch Zap
Zap Fireball
Fireball
Zap Bandit Fireball Night Witch Tombstone
Fireball Zap
Fireball
Fireball
Fireball Ice Golem Zap
Fireball Zap
Zap Fireball
Fireball Zap
Bandit Fireball Zap

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