My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Skeleton Dragons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Heal Spirit Hunter
The Log
Skeletons Royal Giant Heal Spirit Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Skeleton Dragons Heal Spirit
Royal Delivery
Skeletons Skeleton Dragons Heal Spirit Hunter Fisherman
Fireball
Skeleton Dragons Hunter Fisherman
Poison
Skeleton Dragons Hunter Fisherman
Lightning
Skeleton Dragons Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeletons The Log Fisherman Fireball Hunter Skeleton Dragons Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Skeletons The Log Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Giant The Log
Fisherman
Hunter Royal Giant The Log Skeleton Dragons
Heal Spirit
Royal Giant Hunter Skeleton Dragons
Hunter
Fisherman Royal Giant Heal Spirit
The Log
Fireball Fisherman Royal Giant
Royal Giant
Fireball Fisherman Heal Spirit Hunter The Log Skeleton Dragons
Skeleton Dragons
Fisherman Heal Spirit Royal Giant
Skeletons

Defense Synergies 4 8

Fireball
The Log Skeleton Dragons
Fisherman
Hunter Skeletons The Log Skeleton Dragons
Heal Spirit
Hunter
Fisherman The Log Skeleton Dragons Skeletons
The Log
Fireball Skeleton Dragons Fisherman Hunter Skeletons
Royal Giant
Skeleton Dragons
The Log Fireball Fisherman Hunter Skeletons
Skeletons
Fisherman Hunter The Log Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Skeleton Dragons
Hunter Fisherman The Log Skeleton Dragons Skeletons
Fisherman Hunter Skeleton Dragons Skeletons
Hunter Fisherman Skeleton Dragons Skeletons
Fireball The Log
Fireball The Log Hunter Skeleton Dragons Skeletons
Hunter Skeleton Dragons Fireball
Fireball The Log Skeleton Dragons
Hunter Fisherman Skeletons
Fisherman Hunter Skeletons
Skeleton Dragons Fireball Fisherman Hunter The Log Skeletons
Hunter Skeleton Dragons Fireball
Hunter Fireball The Log Skeleton Dragons Skeletons
Fireball Hunter The Log Skeleton Dragons
Hunter
Fireball Fisherman Hunter The Log
Fireball Fisherman Hunter Skeleton Dragons Skeletons
Fireball Fisherman Hunter The Log Skeleton Dragons
Hunter The Log Fireball Fisherman Skeleton Dragons
Fisherman Hunter
Skeleton Dragons Fireball Fisherman Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman Skeletons
Fireball Fisherman Hunter The Log Skeleton Dragons
Fisherman Hunter The Log Skeletons
Hunter Fireball Fisherman The Log
Fisherman Hunter Skeletons
Fireball Skeleton Dragons Hunter Skeletons
Fireball Hunter Skeletons
Fisherman Hunter
Fireball The Log Skeleton Dragons Skeletons
Skeleton Dragons Skeletons
Hunter
Fireball The Log
Fireball Hunter Skeletons
Fireball Skeleton Dragons
Fireball Fisherman Hunter The Log Skeleton Dragons Skeletons
Fireball Hunter The Log Skeleton Dragons

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Skeleton Dragons
Fireball Fisherman The Log Skeleton Dragons
Fireball The Log Skeleton Dragons
Fireball The Log Skeleton Dragons
Fireball The Log Skeleton Dragons
Fireball Skeleton Dragons Hunter
The Log Skeleton Dragons
Fireball The Log Hunter Skeleton Dragons
Fireball The Log Fisherman Skeleton Dragons
Fireball Fisherman
Fireball Fisherman The Log Skeleton Dragons
Fireball Skeleton Dragons
Fireball Fisherman Hunter The Log Skeleton Dragons
Fireball Fisherman Skeleton Dragons
Fireball Fisherman The Log Skeleton Dragons
Fireball Hunter The Log Skeleton Dragons
Fireball The Log Skeleton Dragons
Fireball
Fisherman Skeleton Dragons
Fireball Fisherman Hunter The Log Skeleton Dragons
Fireball The Log Skeleton Dragons
Fireball The Log Skeleton Dragons
Fireball Skeleton Dragons
Fisherman The Log
Fireball The Log Skeleton Dragons
The Log Fireball Hunter Skeleton Dragons
Fisherman
Fireball The Log Fisherman Hunter Skeleton Dragons
Fireball Fisherman The Log Skeleton Dragons
Fireball Fisherman The Log Skeleton Dragons
Fireball Hunter Skeleton Dragons
Fireball Skeleton Dragons
Fireball
Fireball Hunter The Log Skeleton Dragons
Fireball Skeleton Dragons
Fireball The Log
Fireball
Fireball Hunter Skeleton Dragons
The Log Fireball
Fireball Hunter Skeleton Dragons
The Log Fireball Skeleton Dragons
Fireball
Skeleton Dragons
Fireball The Log Skeleton Dragons
Fireball Skeleton Dragons
Fireball The Log

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