My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Furnace Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Furnace Electro Wizard Inferno Dragon
Poison
Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mini P.E.K.K.A Furnace Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Royal Giant Mini P.E.K.K.A Furnace The Log
Arrows
Zap Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Furnace Zap The Log Electro Wizard
Mini P.E.K.K.A
Zap Arrows Furnace The Log Electro Wizard
Furnace
Royal Giant Zap Mini P.E.K.K.A
The Log
Zap Royal Giant Mini P.E.K.K.A
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Electro Wizard Arrows Furnace The Log Inferno Dragon
Arrows
Zap Mini P.E.K.K.A Furnace
Royal Giant
Mini P.E.K.K.A
Zap The Log Electro Wizard Arrows Furnace
Furnace
Zap Arrows Mini P.E.K.K.A Electro Wizard
The Log
Mini P.E.K.K.A Zap Electro Wizard Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Furnace The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Furnace The Log Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Furnace Electro Wizard
Arrows Mini P.E.K.K.A The Log
Arrows The Log Zap Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Furnace
Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Furnace The Log
Arrows Inferno Dragon Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Zap The Log Electro Wizard
Zap Arrows Mini P.E.K.K.A Furnace The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Furnace Electro Wizard
Zap Mini P.E.K.K.A Furnace The Log Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Furnace Electro Wizard
Arrows Zap Furnace The Log Electro Wizard
Zap Arrows Furnace The Log Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A The Log Inferno Dragon
Zap Mini P.E.K.K.A Furnace The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Arrows Furnace Zap Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Electro Wizard Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap Arrows The Log Electro Wizard
Mini P.E.K.K.A
Furnace
Electro Wizard Zap Mini P.E.K.K.A Furnace The Log Inferno Dragon
Arrows Zap Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows The Log
Zap Arrows Furnace The Log
Arrows Zap Furnace
Arrows Furnace The Log
Arrows The Log Zap
Arrows The Log Zap
Mini P.E.K.K.A Electro Wizard
Zap Arrows The Log Electro Wizard
Zap Arrows
The Log
Arrows
Zap Arrows Furnace The Log
Zap Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A The Log Electro Wizard
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Furnace
Inferno Dragon
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows Furnace Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows Electro Wizard
Arrows The Log
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log Zap
Zap Arrows
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: