My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Dark Prince Hunter X-Bow P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince X-Bow
Barbarian Barrel
Dark Prince Hunter X-Bow Electro Wizard
The Log
Hog Rider Dark Prince Hunter X-Bow
Earthquake
Hog Rider Elixir Collector X-Bow
Arrows
Royal Delivery
Hog Rider Dark Prince Hunter P.E.K.K.A Electro Wizard
Fireball
Hog Rider Elixir Collector Hunter X-Bow Electro Wizard
Poison
Elixir Collector Hunter X-Bow Electro Wizard
Lightning
Elixir Collector Dark Prince Hunter X-Bow Electro Wizard
Rocket
Hog Rider Elixir Collector Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Hog Rider Dark Prince Hunter Electro Wizard Elixir Collector X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Hog Rider Dark Prince Hunter

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Dark Prince Hunter Electro Wizard
Elixir Collector
Rage
Hog Rider Dark Prince Electro Wizard
Dark Prince
Hog Rider Rage X-Bow Electro Wizard
Hunter
Hog Rider X-Bow P.E.K.K.A
X-Bow
Dark Prince Hunter
P.E.K.K.A
Electro Wizard Hunter
Electro Wizard
P.E.K.K.A Hog Rider Rage Dark Prince

Defense Synergies 0 6

Hog Rider
Elixir Collector
Rage
Dark Prince
Hunter Electro Wizard
Hunter
Dark Prince P.E.K.K.A Electro Wizard
X-Bow
Electro Wizard
P.E.K.K.A
Hunter Electro Wizard
Electro Wizard
Dark Prince Hunter X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard
Hunter P.E.K.K.A Dark Prince X-Bow Electro Wizard
Hunter P.E.K.K.A Dark Prince Electro Wizard
Hunter P.E.K.K.A Dark Prince Electro Wizard
Dark Prince X-Bow P.E.K.K.A
Dark Prince Hunter X-Bow Electro Wizard
Hunter Electro Wizard X-Bow
X-Bow P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A X-Bow
Dark Prince Hunter Electro Wizard
Electro Wizard Dark Prince Hunter X-Bow
Hunter Electro Wizard
Hunter P.E.K.K.A Dark Prince X-Bow Electro Wizard
Dark Prince Hunter X-Bow P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter X-Bow Electro Wizard
Hunter X-Bow P.E.K.K.A Electro Wizard
Dark Prince Hunter X-Bow P.E.K.K.A Electro Wizard
Dark Prince Hunter X-Bow Electro Wizard
Hunter Dark Prince Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Dark Prince Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince X-Bow P.E.K.K.A Electro Wizard
Electro Wizard Hunter X-Bow
P.E.K.K.A Dark Prince Hunter Electro Wizard
Dark Prince Hunter P.E.K.K.A X-Bow Electro Wizard
P.E.K.K.A Dark Prince Hunter
Hunter Electro Wizard
Dark Prince P.E.K.K.A Hunter Electro Wizard
P.E.K.K.A Dark Prince Hunter
P.E.K.K.A Electro Wizard Dark Prince X-Bow
P.E.K.K.A
P.E.K.K.A Dark Prince Hunter
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Hunter
Electro Wizard Dark Prince Hunter X-Bow P.E.K.K.A
Dark Prince Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow Electro Wizard
X-Bow
Dark Prince
Dark Prince
Hunter
X-Bow Hunter
X-Bow
X-Bow Electro Wizard
Dark Prince X-Bow Electro Wizard
Hunter
X-Bow
X-Bow
X-Bow Hunter
X-Bow
Dark Prince Hunter X-Bow Electro Wizard
X-Bow
X-Bow
X-Bow
X-Bow
Dark Prince Hunter
X-Bow Hunter Electro Wizard
X-Bow
X-Bow
Hunter X-Bow Electro Wizard
Electro Wizard
Hunter X-Bow
Electro Wizard
P.E.K.K.A
Electro Wizard Dark Prince X-Bow
Hunter Electro Wizard
Dark Prince Hunter Electro Wizard
Dark Prince P.E.K.K.A
Electro Wizard
Electro Wizard
Dark Prince X-Bow Electro Wizard

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