My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Mega Minion Three Musketeers
Zap
Inferno Tower Three Musketeers
Barbarian Barrel
Heal Spirit Inferno Tower Three Musketeers
The Log
Heal Spirit Three Musketeers
Earthquake
Inferno Tower
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Mega Minion Three Musketeers
Fireball
Mega Minion Inferno Tower Three Musketeers
Poison
Mega Minion Inferno Tower Three Musketeers
Lightning
Mega Minion Inferno Tower Three Musketeers
Rocket
Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Inferno Tower Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Mega Minion Fireball Freeze Inferno Tower Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Mega Minion Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Mega Minion Three Musketeers
Mega Minion
Heal Spirit Fireball
Fireball
Mega Minion Freeze The Log
Inferno Tower
Rocket
Three Musketeers
Heal Spirit The Log
Freeze
Fireball
The Log
Fireball Three Musketeers

Defense Synergies 2 7

Heal Spirit
Mega Minion
Inferno Tower Freeze The Log
Fireball
The Log Inferno Tower Freeze
Inferno Tower
The Log Mega Minion Fireball
Rocket
The Log
Three Musketeers
The Log
Freeze
Mega Minion Fireball
The Log
Fireball Inferno Tower Mega Minion Rocket Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion Three Musketeers The Log
Inferno Tower Rocket Three Musketeers Mega Minion Freeze
Inferno Tower Three Musketeers Mega Minion
Fireball Rocket The Log
Fireball Freeze The Log Mega Minion
Mega Minion Inferno Tower Rocket Three Musketeers Fireball Freeze
Rocket Fireball Inferno Tower The Log
Inferno Tower Three Musketeers
Inferno Tower
Mega Minion Fireball Freeze The Log
Mega Minion Inferno Tower Three Musketeers Fireball
Inferno Tower Fireball Rocket Three Musketeers Freeze The Log
Fireball Rocket Three Musketeers Mega Minion Freeze The Log
Inferno Tower Three Musketeers
Inferno Tower Rocket Fireball Three Musketeers Freeze The Log
Three Musketeers Fireball Inferno Tower
Fireball Mega Minion Three Musketeers The Log
Freeze The Log Mega Minion Fireball
Inferno Tower Three Musketeers
Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Mega Minion Rocket The Log
Inferno Tower Rocket The Log
Rocket Fireball Inferno Tower The Log
Inferno Tower Three Musketeers
Fireball Rocket Three Musketeers Freeze
Rocket Mega Minion Fireball Inferno Tower
Inferno Tower
Rocket Freeze Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion Three Musketeers
Mega Minion Inferno Tower
Rocket Fireball The Log
Rocket Fireball Inferno Tower Three Musketeers
Fireball Three Musketeers
Inferno Tower Mega Minion Fireball Rocket Three Musketeers Freeze The Log
Mega Minion Fireball Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze The Log
Fireball The Log
Rocket Fireball The Log
Fireball Rocket Freeze The Log
Fireball Rocket The Log
Fireball Mega Minion Rocket Freeze
The Log
Fireball The Log Freeze
Fireball The Log
Rocket Fireball Three Musketeers
Rocket Fireball The Log
Fireball Rocket
Rocket Fireball Three Musketeers The Log
Fireball Rocket Freeze
Fireball The Log
Rocket Fireball Three Musketeers The Log
Fireball Rocket Three Musketeers The Log
Fireball Rocket Three Musketeers Freeze
Rocket
Rocket Mega Minion Fireball Three Musketeers The Log
Rocket Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
Freeze The Log Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball Rocket The Log
Fireball
Rocket Mega Minion Fireball Freeze
Mega Minion Fireball
Fireball Rocket The Log
Rocket Fireball Freeze
Rocket Fireball The Log
Fireball Rocket Freeze
Fireball Rocket Mega Minion Three Musketeers
Freeze
The Log Fireball
Fireball Mega Minion Rocket Three Musketeers
The Log Fireball
Rocket Fireball
Mega Minion Three Musketeers
Fireball Rocket Freeze The Log
Fireball Rocket
Fireball Rocket Freeze The Log

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