My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Inferno Dragon
Zap
Royal Hogs Inferno Dragon
Barbarian Barrel
Electro Spirit Knight Tesla Royal Hogs
The Log
Electro Spirit Mini P.E.K.K.A Royal Hogs
Earthquake
Tesla Royal Hogs
Arrows
Electro Spirit Royal Hogs
Royal Delivery
Electro Spirit Knight Mini P.E.K.K.A Royal Hogs Inferno Dragon
Fireball
Tesla Royal Hogs Inferno Dragon
Poison
Royal Hogs
Lightning
Knight Tesla Mini P.E.K.K.A Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mini P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Knight Tesla Mini P.E.K.K.A Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Arrows Electro Spirit Knight Mini P.E.K.K.A Royal Hogs
Arrows
Zap Royal Hogs Knight Mini P.E.K.K.A
Knight
Zap Arrows Royal Hogs
Tesla
Mini P.E.K.K.A
Zap Arrows Royal Hogs
Royal Hogs
Arrows Zap Knight Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 2 11

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Arrows Knight Tesla Inferno Dragon
Arrows
Zap Knight Tesla Mini P.E.K.K.A
Knight
Tesla Zap Arrows Mini P.E.K.K.A
Tesla
Knight Zap Arrows Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Arrows Knight Tesla
Royal Hogs
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Mini P.E.K.K.A Inferno Dragon Zap Knight Tesla
Tesla Mini P.E.K.K.A Knight Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Knight
Arrows Mini P.E.K.K.A
Arrows Electro Spirit Zap Tesla
Tesla Inferno Dragon Electro Spirit Zap Arrows
Electro Spirit Zap Arrows Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Knight Tesla Mini P.E.K.K.A
Electro Spirit Zap Arrows Knight Tesla
Arrows Tesla Inferno Dragon Zap
Tesla Mini P.E.K.K.A Zap Knight
Electro Spirit Zap Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight Tesla
Zap Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Arrows Knight Mini P.E.K.K.A
Arrows Tesla Electro Spirit Zap Knight
Zap Arrows Electro Spirit Knight Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Electro Spirit Arrows Knight Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Tesla
Zap Arrows Knight Tesla Mini P.E.K.K.A Inferno Dragon
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Tesla
Knight Tesla Mini P.E.K.K.A Inferno Dragon
Arrows Electro Spirit Zap Tesla
Mini P.E.K.K.A Knight Tesla
Mini P.E.K.K.A Knight Tesla Inferno Dragon
Zap Electro Spirit Knight Mini P.E.K.K.A Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Knight Tesla
Tesla
Tesla Electro Spirit Zap Knight Mini P.E.K.K.A Inferno Dragon
Arrows Electro Spirit Zap Tesla Mini P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Electro Spirit Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Electro Spirit
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Electro Spirit
Mini P.E.K.K.A
Zap Arrows
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit
Zap Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap Electro Spirit
Zap
Zap

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