My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Musketeer Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Royal Giant Musketeer Ice Wizard Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Musketeer
Zap
Spear Goblins Firecracker Royal Giant
Barbarian Barrel
Spear Goblins Firecracker Musketeer Ice Wizard Royal Ghost
The Log
Spear Goblins Firecracker Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Mini P.E.K.K.A Musketeer Ice Wizard Royal Ghost Mother Witch
Fireball
Firecracker Musketeer Ice Wizard Mother Witch
Poison
Spear Goblins Firecracker Musketeer Ice Wizard Mother Witch
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Ice Wizard Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Ice Wizard Royal Ghost Mini P.E.K.K.A Musketeer Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Firecracker Ice Wizard Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Royal Giant Mini P.E.K.K.A Royal Ghost
Firecracker
Royal Giant Spear Goblins Mini P.E.K.K.A
Royal Giant
Firecracker Ice Wizard Mother Witch Spear Goblins Musketeer Royal Ghost
Mini P.E.K.K.A
Spear Goblins Firecracker Musketeer Ice Wizard
Musketeer
Royal Giant Mini P.E.K.K.A Royal Ghost
Ice Wizard
Royal Giant Mini P.E.K.K.A
Royal Ghost
Spear Goblins Royal Giant Musketeer Mother Witch
Mother Witch
Royal Giant Royal Ghost

Defense Synergies 0 15

Spear Goblins
Firecracker Mini P.E.K.K.A Musketeer Ice Wizard Royal Ghost
Firecracker
Spear Goblins Mini P.E.K.K.A Musketeer Ice Wizard
Royal Giant
Mini P.E.K.K.A
Spear Goblins Firecracker Musketeer Ice Wizard Royal Ghost Mother Witch
Musketeer
Spear Goblins Firecracker Mini P.E.K.K.A Royal Ghost
Ice Wizard
Spear Goblins Firecracker Mini P.E.K.K.A Mother Witch
Royal Ghost
Spear Goblins Mini P.E.K.K.A Musketeer Mother Witch
Mother Witch
Mini P.E.K.K.A Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Musketeer
Mini P.E.K.K.A Firecracker Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A Firecracker Musketeer Ice Wizard
Firecracker Mini P.E.K.K.A
Spear Goblins Firecracker Musketeer Ice Wizard Royal Ghost Mother Witch
Musketeer Spear Goblins Firecracker Ice Wizard
Musketeer
Mini P.E.K.K.A Musketeer Ice Wizard
Spear Goblins Firecracker Mini P.E.K.K.A Musketeer Ice Wizard Royal Ghost
Ice Wizard Mother Witch Spear Goblins Firecracker Musketeer Royal Ghost
Musketeer Spear Goblins Firecracker Ice Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Firecracker Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer
Spear Goblins Firecracker Musketeer Ice Wizard Royal Ghost
Spear Goblins Firecracker Musketeer Ice Wizard Royal Ghost Mother Witch
Mini P.E.K.K.A Musketeer
Royal Ghost Spear Goblins Firecracker Mini P.E.K.K.A Musketeer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Royal Ghost
Firecracker Mini P.E.K.K.A Musketeer Royal Ghost
Spear Goblins Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Firecracker Mother Witch Musketeer Ice Wizard
Mini P.E.K.K.A Spear Goblins Musketeer Ice Wizard
Mini P.E.K.K.A
Spear Goblins Firecracker Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Firecracker Musketeer
Spear Goblins Firecracker Mini P.E.K.K.A Musketeer
Firecracker Mini P.E.K.K.A Musketeer Ice Wizard Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Royal Ghost
Firecracker Musketeer Ice Wizard Royal Ghost
Firecracker Musketeer
Firecracker
Firecracker Mother Witch Spear Goblins Musketeer Ice Wizard
Firecracker Musketeer
Firecracker Ice Wizard
Firecracker
Mini P.E.K.K.A Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Spear Goblins Firecracker Musketeer
Firecracker Musketeer
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer
Firecracker Mother Witch
Musketeer
Musketeer
Musketeer
Firecracker Mother Witch Ice Wizard
Firecracker Musketeer Ice Wizard Royal Ghost
Musketeer
Firecracker Musketeer
Firecracker Musketeer Ice Wizard Mother Witch
Firecracker Musketeer
Mini P.E.K.K.A
Musketeer
Firecracker
Firecracker
Spear Goblins Musketeer
Firecracker Musketeer Ice Wizard
Firecracker Mini P.E.K.K.A Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Royal Ghost

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