My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Barbarians Valkyrie Inferno Tower
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Valkyrie
Fireball
Firecracker Barbarians Inferno Tower
Poison
Firecracker Barbarians Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Fireball Valkyrie Barbarians Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Tornado Valkyrie
Firecracker
Zap Valkyrie Tornado
Barbarians
Fireball
Zap Tornado
Valkyrie
Zap Firecracker Tornado
Inferno Tower
Tornado
Zap Fireball Electro Giant Firecracker Valkyrie
Electro Giant
Tornado

Defense Synergies 3 13

Zap
Fireball Firecracker Barbarians Valkyrie Inferno Tower Tornado
Firecracker
Valkyrie Zap Inferno Tower Tornado
Barbarians
Zap
Fireball
Zap Tornado Valkyrie Inferno Tower
Valkyrie
Firecracker Zap Fireball Inferno Tower Tornado
Inferno Tower
Zap Firecracker Fireball Valkyrie Tornado
Tornado
Fireball Zap Firecracker Valkyrie Inferno Tower Electro Giant
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie Inferno Tower
Barbarians Inferno Tower Zap Firecracker Valkyrie
Barbarians Inferno Tower Tornado Valkyrie
Barbarians Inferno Tower Firecracker Valkyrie
Firecracker Barbarians Fireball Valkyrie Tornado
Fireball Tornado Zap Firecracker Valkyrie
Inferno Tower Tornado Zap Firecracker Fireball
Zap Barbarians Fireball Valkyrie Inferno Tower Electro Giant
Barbarians Inferno Tower Tornado
Tornado Firecracker Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Zap Firecracker Fireball Tornado Electro Giant
Inferno Tower Zap Firecracker Fireball Tornado
Barbarians Inferno Tower Zap Fireball Valkyrie
Fireball Valkyrie Zap Firecracker Barbarians Tornado
Barbarians Inferno Tower
Barbarians Inferno Tower Tornado Zap Fireball Electro Giant
Barbarians Firecracker Fireball Valkyrie Inferno Tower Tornado
Fireball Zap Firecracker Barbarians Valkyrie Tornado
Zap Valkyrie Tornado Firecracker Barbarians Fireball
Barbarians Inferno Tower Tornado
Valkyrie Firecracker Barbarians Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball Inferno Tower Electro Giant
Fireball Zap Firecracker Valkyrie
Barbarians Zap Valkyrie Inferno Tower
Valkyrie Zap Barbarians Fireball Inferno Tower Tornado
Barbarians Inferno Tower Valkyrie
Firecracker Fireball Electro Giant Zap Tornado
Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Barbarians Valkyrie
Zap Firecracker Barbarians Fireball Valkyrie Inferno Tower Tornado
Inferno Tower Barbarians
Barbarians Valkyrie Inferno Tower
Zap Barbarians Fireball Valkyrie Tornado Electro Giant
Barbarians Fireball Valkyrie Inferno Tower
Firecracker Barbarians Fireball Valkyrie Electro Giant
Barbarians Inferno Tower Electro Giant Zap Firecracker Fireball Valkyrie Tornado
Valkyrie Zap Firecracker Barbarians Fireball Inferno Tower Electro Giant
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Zap Tornado
Fireball
Firecracker Barbarians Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Electro Giant Zap Tornado
Firecracker Tornado
Fireball Zap Firecracker Tornado
Fireball Zap Firecracker Tornado
Fireball Tornado
Firecracker Zap Fireball Valkyrie Tornado
Fireball Zap Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Zap Firecracker Fireball
Zap Firecracker Fireball Valkyrie Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Zap Barbarians Fireball
Zap Firecracker Tornado Electro Giant Fireball Valkyrie
Firecracker Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Firecracker Tornado
Zap Firecracker Fireball Tornado Electro Giant
Zap Firecracker Fireball Electro Giant
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Barbarians Fireball
Fireball Zap Firecracker Tornado
Fireball
Fireball Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball Tornado Electro Giant
Firecracker
Zap Electro Giant Firecracker Fireball Tornado
Firecracker Zap Fireball Tornado
Zap Firecracker Fireball Tornado Electro Giant

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