My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Witch Electro Dragon
Zap
Bats Mortar Flying Machine Witch
Barbarian Barrel
Mortar Valkyrie Witch
The Log
Witch
Earthquake
Mortar Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Valkyrie Flying Machine Witch Electro Dragon
Fireball
Mortar Flying Machine Witch Electro Dragon
Poison
Bats Mortar Flying Machine Witch Electro Dragon
Lightning
Mortar Valkyrie Witch Electro Dragon
Rocket
Mortar Valkyrie Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Mortar Valkyrie Flying Machine Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats The Log Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mortar Flying Machine
Mortar
Bats Flying Machine The Log
Valkyrie
Bats Flying Machine Witch Electro Dragon
Flying Machine
Bats Mortar Valkyrie Mirror Electro Dragon
Mirror
The Log Flying Machine
Witch
Valkyrie
Electro Dragon
Valkyrie Flying Machine
The Log
Mirror Mortar

Defense Synergies 0 20

Bats
Mortar Valkyrie The Log
Mortar
Bats Valkyrie Flying Machine Mirror The Log
Valkyrie
Bats Mortar Flying Machine Mirror Witch Electro Dragon The Log
Flying Machine
Mortar Valkyrie Mirror Electro Dragon The Log
Mirror
Mortar Valkyrie Flying Machine Electro Dragon The Log
Witch
Valkyrie Electro Dragon The Log
Electro Dragon
Valkyrie Flying Machine Mirror Witch The Log
The Log
Bats Mortar Valkyrie Flying Machine Mirror Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Flying Machine Electro Dragon The Log
Bats Mortar Valkyrie Flying Machine Witch Electro Dragon The Log
Mortar Witch Bats Valkyrie Electro Dragon
Witch Bats Mortar Valkyrie Electro Dragon
Valkyrie The Log
The Log Bats Valkyrie Flying Machine Electro Dragon
Bats Mortar Flying Machine Witch Electro Dragon
Valkyrie Flying Machine Electro Dragon The Log
Witch Mortar
Valkyrie
Bats Valkyrie Witch Flying Machine Electro Dragon The Log
Bats Flying Machine Witch Electro Dragon
Mortar Bats Valkyrie Flying Machine Witch Electro Dragon The Log
Valkyrie Bats Mortar Witch Electro Dragon The Log
Mortar
Mortar The Log
Bats Mortar Valkyrie Witch Electro Dragon
Mortar Bats Valkyrie Flying Machine Witch Electro Dragon The Log
Mortar Valkyrie Witch The Log Bats Flying Machine Electro Dragon
Mortar
Valkyrie Bats Flying Machine Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Mortar Valkyrie Flying Machine Electro Dragon The Log
Bats Valkyrie Witch Electro Dragon The Log
Valkyrie Bats The Log
Valkyrie Witch
Bats Flying Machine Witch Electro Dragon
Bats Valkyrie Flying Machine Witch
Valkyrie
Electro Dragon Bats Mortar Valkyrie Flying Machine Witch The Log
Witch
Bats Valkyrie Flying Machine Witch Electro Dragon
Valkyrie The Log
Valkyrie Witch
Valkyrie Flying Machine Witch Electro Dragon
Witch Electro Dragon Bats Mortar Valkyrie Flying Machine The Log
Bats Valkyrie Flying Machine Witch Electro Dragon The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Flying Machine Electro Dragon The Log
Mortar Flying Machine Electro Dragon The Log
Flying Machine Electro Dragon The Log
Valkyrie Flying Machine The Log
Mortar Valkyrie The Log
Bats Flying Machine Witch Electro Dragon
Mortar Flying Machine Witch The Log
The Log Flying Machine Electro Dragon
The Log Mortar Flying Machine Electro Dragon
Bats Electro Dragon
Mortar Valkyrie Flying Machine Electro Dragon The Log
Flying Machine Electro Dragon
Flying Machine Mortar The Log
Mortar Flying Machine Electro Dragon
Mortar Flying Machine The Log
Mortar Flying Machine Witch Electro Dragon The Log
Mortar Flying Machine Electro Dragon The Log
Mortar
Bats
Mortar Flying Machine Electro Dragon The Log
Mortar Valkyrie Flying Machine Witch Electro Dragon The Log
The Log
The Log
Mortar Flying Machine Electro Dragon The Log
The Log Mortar Valkyrie Witch Electro Dragon
Witch
Mortar The Log Flying Machine Witch Electro Dragon
Mortar Flying Machine Witch Electro Dragon The Log
Mortar The Log
Bats Flying Machine Witch Electro Dragon
Electro Dragon Bats Flying Machine Witch
Mortar Electro Dragon The Log
Electro Dragon
The Log
Bats Flying Machine Witch Electro Dragon
Flying Machine Witch Electro Dragon
The Log
Valkyrie Flying Machine Electro Dragon
The Log Mortar Flying Machine Electro Dragon
Flying Machine Electro Dragon
Electro Dragon Bats Flying Machine Witch The Log
Bats Flying Machine Witch Electro Dragon
Electro Dragon Mortar Flying Machine Witch The Log

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