My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Little Prince
Zap
Minions Goblin Giant Sparky Little Prince
Barbarian Barrel
Sparky Little Prince
The Log
Mini P.E.K.K.A Sparky Little Prince
Earthquake
Arrows
Minions Little Prince
Royal Delivery
Minions Mini P.E.K.K.A Bowler Sparky Little Prince
Fireball
Minions Bowler Sparky Little Prince
Poison
Minions Sparky Little Prince
Lightning
Mini P.E.K.K.A Bowler Sparky Little Prince
Rocket
Bowler Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Bowler Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Little Prince Mini P.E.K.K.A Bowler Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Little Prince

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A Bowler Goblin Giant
Minions
Rage Mini P.E.K.K.A Bowler Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Arrows Minions Rage Bowler Goblin Giant Little Prince
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant
Bowler
Arrows Minions Mini P.E.K.K.A Little Prince
Goblin Giant
Sparky Arrows Minions Mini P.E.K.K.A Rage Little Prince
Sparky
Arrows Mini P.E.K.K.A Rage Goblin Giant Minions
Little Prince
Mini P.E.K.K.A Bowler Goblin Giant

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Bowler Sparky Little Prince
Minions
Bowler Goblin Giant
Mini P.E.K.K.A
Arrows Bowler
Rage
Bowler
Arrows Minions Mini P.E.K.K.A Little Prince
Goblin Giant
Minions Sparky
Sparky
Arrows Goblin Giant
Little Prince
Arrows Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Goblin Giant Sparky
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Bowler Sparky Minions
Mini P.E.K.K.A Sparky Minions Bowler
Arrows Mini P.E.K.K.A Bowler Sparky
Arrows Bowler Minions
Minions Arrows Little Prince
Bowler Arrows Goblin Giant Sparky
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Bowler Sparky Little Prince
Minions Arrows Bowler Goblin Giant
Arrows Minions
Mini P.E.K.K.A Bowler Sparky Minions
Bowler Sparky Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bowler Sparky
Sparky Arrows Minions Mini P.E.K.K.A Bowler
Arrows Minions Bowler Little Prince
Arrows Minions Bowler Little Prince
Mini P.E.K.K.A Sparky
Bowler Arrows Minions Mini P.E.K.K.A Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Sparky
Arrows Mini P.E.K.K.A Bowler
Minions Mini P.E.K.K.A Bowler Goblin Giant Sparky
Mini P.E.K.K.A Bowler Goblin Giant Sparky
Mini P.E.K.K.A Bowler Goblin Giant Sparky
Arrows Minions Goblin Giant
Mini P.E.K.K.A Sparky Minions Bowler Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Minions Mini P.E.K.K.A Sparky
Goblin Giant Sparky
Minions Mini P.E.K.K.A Bowler Sparky
Arrows Bowler Goblin Giant
Mini P.E.K.K.A Bowler Goblin Giant Sparky
Bowler Sparky
Sparky Minions Mini P.E.K.K.A Bowler Goblin Giant Little Prince
Arrows Minions Bowler Mini P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Bowler
Arrows Goblin Giant Sparky
Arrows Sparky
Arrows Bowler Sparky
Arrows Minions Goblin Giant
Arrows Bowler Sparky
Arrows Bowler
Arrows
Minions Mini P.E.K.K.A Bowler Sparky
Arrows Bowler Sparky
Arrows
Bowler Sparky
Arrows Minions
Arrows Sparky
Arrows Bowler Sparky
Arrows Bowler Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Bowler Sparky
Arrows Bowler Little Prince
Minions Bowler Sparky
Arrows
Bowler Sparky
Arrows
Arrows Bowler Sparky Little Prince
Arrows Bowler Sparky
Arrows Bowler Sparky
Arrows Sparky
Arrows Sparky Little Prince
Minions
Mini P.E.K.K.A Bowler Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Bowler Sparky
Minions
Arrows
Arrows
Mini P.E.K.K.A Bowler Sparky
Arrows Bowler
Arrows Sparky
Sparky
Minions Bowler Sparky
Bowler Goblin Giant Sparky Little Prince

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