My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel Bandit
Barbarian Barrel
Knight Wizard Goblin Barrel Giant Skeleton Bandit Electro Wizard
The Log
Hog Rider Goblin Barrel Giant Skeleton Bandit
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Hog Rider Wizard Goblin Barrel Giant Skeleton Bandit Electro Wizard
Fireball
Hog Rider Wizard Goblin Barrel Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Bandit Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Wizard The Log Electro Wizard
Hog Rider
Knight The Log Wizard Goblin Barrel Giant Skeleton Bandit Electro Wizard
Wizard
Knight Hog Rider Giant Skeleton Bandit
Goblin Barrel
Knight Hog Rider Giant Skeleton Bandit
Giant Skeleton
Hog Rider Wizard Goblin Barrel The Log Bandit Electro Wizard
The Log
Hog Rider Knight Giant Skeleton Bandit
Bandit
Hog Rider Wizard Goblin Barrel Giant Skeleton The Log Electro Wizard
Electro Wizard
Knight Hog Rider Giant Skeleton Bandit

Defense Synergies 1 11

Knight
Electro Wizard Wizard The Log
Hog Rider
Wizard
Knight Giant Skeleton The Log Bandit Electro Wizard
Goblin Barrel
Giant Skeleton
Wizard The Log Electro Wizard
The Log
Knight Wizard Giant Skeleton Bandit Electro Wizard
Bandit
Wizard The Log Electro Wizard
Electro Wizard
Knight Wizard Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Knight The Log Bandit Electro Wizard
Knight Giant Skeleton Bandit Electro Wizard
Knight Bandit Electro Wizard
Giant Skeleton The Log
The Log Bandit Electro Wizard
Electro Wizard Wizard
Giant Skeleton The Log Bandit Electro Wizard
Knight Giant Skeleton Bandit Electro Wizard
Electro Wizard Knight Wizard Giant Skeleton The Log Bandit
Wizard Electro Wizard
Knight Wizard Giant Skeleton The Log Bandit Electro Wizard
Wizard The Log Electro Wizard
Knight Bandit Electro Wizard
The Log Bandit Electro Wizard
Wizard Knight Electro Wizard
Knight Wizard The Log Bandit Electro Wizard
Wizard The Log Knight Giant Skeleton Bandit Electro Wizard
Electro Wizard
Wizard Knight Giant Skeleton The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Knight Wizard The Log
Giant Skeleton Bandit Knight The Log Electro Wizard
Giant Skeleton Knight The Log Bandit Electro Wizard
Giant Skeleton Knight Bandit
Wizard Electro Wizard
Knight Giant Skeleton Bandit Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight The Log Bandit
Knight Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Wizard Bandit
Wizard
Electro Wizard Knight Giant Skeleton The Log
Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log Bandit
The Log Bandit Electro Wizard
Giant Skeleton The Log Bandit
Knight Giant Skeleton The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Electro Wizard
Knight Wizard The Log Bandit Electro Wizard
Wizard
Knight The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit Electro Wizard
Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Bandit
Electro Wizard
Giant Skeleton
Wizard The Log
Electro Wizard Bandit
Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard
The Log Wizard
Giant Skeleton
Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Bandit Electro Wizard

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