My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Giant Guards
Giant Snowball
Minions Guards Witch
Zap
Minions Guards Witch
Barbarian Barrel
Electro Spirit Elixir Golem Wizard Guards Witch
The Log
Electro Spirit Elixir Golem Guards Witch
Earthquake
Elixir Golem Guards Witch
Arrows
Electro Spirit Minions Guards Witch
Royal Delivery
Electro Spirit Minions Elixir Golem Wizard Guards Witch
Fireball
Minions Elixir Golem Wizard Witch
Poison
Minions Elixir Golem Wizard Guards Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Minions Elixir Golem Guards Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Minions Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant
Minions
Giant Elixir Golem
Elixir Golem
Minions Wizard Witch The Log
Giant
Minions Electro Spirit Wizard Guards Witch The Log
Wizard
Elixir Golem Giant
Guards
Giant The Log
Witch
Elixir Golem Giant
The Log
Elixir Golem Giant Guards

Defense Synergies 0 7

Electro Spirit
The Log
Minions
The Log
Elixir Golem
Giant
Wizard
Guards The Log
Guards
Wizard Witch The Log
Witch
Guards The Log
The Log
Electro Spirit Minions Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Minions Witch The Log
Witch Minions
Witch Minions Guards
The Log
The Log Electro Spirit Minions Guards
Minions Electro Spirit Wizard Witch
Electro Spirit The Log
Witch Minions
Guards
Minions Guards Witch Electro Spirit Wizard The Log
Minions Wizard Witch
Minions Wizard Guards Witch The Log
Wizard Electro Spirit Minions Guards Witch The Log
The Log
Wizard Minions Witch
Electro Spirit Minions Wizard Guards Witch The Log
Wizard Witch The Log Electro Spirit Minions Guards
Wizard Electro Spirit Minions Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Wizard The Log
Guards Minions Witch The Log
Guards The Log
Guards Witch
Wizard Electro Spirit Minions Witch
Guards Minions Witch
Electro Spirit Minions Witch The Log
Witch Guards
Minions Guards Witch
Guards The Log
Wizard Guards Witch
Wizard Witch
Guards Witch Electro Spirit Minions The Log
Minions Electro Spirit Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Wizard The Log
Wizard Electro Spirit Minions Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Minions Guards
Wizard The Log
Wizard
The Log
Minions
The Log
Wizard Witch The Log
Wizard The Log
Minions
Wizard The Log
Wizard Witch The Log
Minions The Log
Wizard
The Log
The Log
The Log Electro Spirit Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Electro Spirit Minions Wizard Guards Witch
Wizard The Log
Electro Spirit
Wizard The Log
Electro Spirit Minions Guards Witch
Wizard Witch
The Log
Wizard
The Log Wizard
Electro Spirit Minions Guards Witch The Log
Witch
Witch The Log

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