My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Knight Firecracker Barbarians
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Barbarians Flying Machine
Fireball
Firecracker Barbarians Flying Machine
Poison
Firecracker Barbarians Flying Machine
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Fireball Flying Machine Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Knight
Knight
Firecracker Arrows Fireball Flying Machine Poison
Firecracker
Knight Flying Machine Mirror
Barbarians
Fireball
Arrows Mirror Knight
Flying Machine
Knight Firecracker Mirror
Mirror
Arrows Fireball Firecracker Flying Machine Poison
Poison
Knight Mirror

Defense Synergies 3 10

Arrows
Mirror Knight Barbarians Fireball
Knight
Firecracker Arrows Fireball Flying Machine Poison
Firecracker
Knight Flying Machine Mirror
Barbarians
Arrows
Fireball
Mirror Arrows Knight
Flying Machine
Knight Firecracker Mirror
Mirror
Arrows Fireball Firecracker Flying Machine Poison
Poison
Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Flying Machine
Barbarians Knight Firecracker Flying Machine
Barbarians Knight
Barbarians Knight Firecracker
Arrows Firecracker Barbarians Fireball Poison
Arrows Fireball Firecracker Flying Machine
Arrows Firecracker Fireball Flying Machine Poison
Arrows Barbarians Fireball Flying Machine Poison
Barbarians
Knight Firecracker Barbarians
Barbarians Poison Arrows Knight Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine Poison
Barbarians Knight Fireball Flying Machine
Fireball Arrows Firecracker Barbarians Poison
Barbarians Knight
Barbarians Fireball
Barbarians Arrows Knight Firecracker Fireball Poison
Arrows Fireball Knight Firecracker Barbarians Flying Machine
Arrows Poison Knight Firecracker Barbarians Fireball Flying Machine
Barbarians
Arrows Knight Firecracker Barbarians Fireball Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball
Fireball Poison Arrows Knight Firecracker Flying Machine
Barbarians Knight
Knight Barbarians Fireball
Barbarians Knight
Arrows Firecracker Fireball Poison Flying Machine
Knight Barbarians Fireball Flying Machine
Knight Barbarians
Knight Firecracker Barbarians Fireball Flying Machine Poison
Barbarians
Knight Barbarians Flying Machine
Arrows Barbarians Fireball Poison
Barbarians Knight Fireball
Firecracker Barbarians Fireball Flying Machine
Barbarians Knight Firecracker Fireball Flying Machine Poison
Arrows Poison Firecracker Barbarians Fireball Flying Machine
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Knight Firecracker Flying Machine
Arrows Firecracker Fireball Poison Flying Machine
Arrows Fireball Flying Machine Poison
Arrows Knight Firecracker Barbarians Fireball Flying Machine Poison
Fireball Poison Arrows Firecracker
Arrows Firecracker Fireball Poison Flying Machine
Arrows Firecracker Flying Machine Poison
Arrows Fireball Poison Firecracker Flying Machine
Arrows Fireball Poison Firecracker Flying Machine
Fireball Poison
Firecracker Poison Arrows Knight Fireball Flying Machine
Fireball Poison Arrows Firecracker Flying Machine
Flying Machine Poison Knight Firecracker Fireball
Arrows Firecracker Fireball Flying Machine Poison
Arrows Firecracker Fireball Flying Machine Poison
Arrows Firecracker Fireball Flying Machine Poison
Arrows Firecracker Fireball Flying Machine Poison
Arrows Fireball Poison
Arrows Firecracker Fireball Flying Machine Poison
Arrows Firecracker Fireball Flying Machine Poison
Fireball Poison
Arrows Fireball Poison
Arrows Barbarians Fireball Flying Machine Poison
Arrows Firecracker Poison Fireball
Arrows Firecracker Fireball Poison Flying Machine
Fireball Arrows Flying Machine Poison
Fireball Poison Arrows Firecracker
Poison Arrows Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine Poison
Fireball
Poison Arrows Fireball
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison
Barbarians Fireball Flying Machine
Fireball Poison Arrows Firecracker Flying Machine
Arrows Fireball
Fireball Poison Knight Firecracker Flying Machine
Arrows Firecracker Fireball Flying Machine Poison
Arrows Fireball Poison
Firecracker Flying Machine
Firecracker Fireball Flying Machine Poison
Firecracker Fireball Flying Machine Poison
Poison Firecracker Fireball Flying Machine

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